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Scripting/cutscene problem


Anakin

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Posted

Uhm........ okey then I'll do that *sigh* hate manuals.. They are always writen so complicated... Thats why I loved Richs tuts...they where simple to understand.....yeah yeah time to read 300 pages or somethin :D

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Posted
Originally posted by darth_micke

Uhm........ okey then I'll do that *sigh* hate manuals.. They are always writen so complicated... Thats why I loved Richs tuts...they where simple to understand.....yeah yeah time to read 300 pages or somethin :D

 

Agreed:D But it's the only way im afraid:(

Posted

Hmm ... okey....I copyed your script and modified it for my needs....I put an waypoint and a stoormtrooper and gave 'em targetname etc.... but when I start the game there is no stoormtrooper :confused:

Posted

And here it is:

//Generated by BehavEd

 

rem ( "NPC running script" );

 

affect ( "storm1", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_WALK" );

set ( /*@SET_TYPES*/ "SET_NAVGOAL", "stormnav1" );

set ( "SET_RUNNING", "false" );

set ( "SET_WALKING", "true" );

}

Posted

Did you compile it and replace the old script with it?

 

If so then this is a shot in the dark but try adding this to your script under the stormtroopers affect

 

set( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" );

set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );

Posted

Hmmm one thing i just though of.

 

You did call it

 

KEY: NPC_targetname

VALUE: Storm1

 

Dident you?

 

If you called it

 

KEY: Targetname

VALUE: Storm1

 

Then it will be invisible:)

Posted

Hey Eagle (since it is only we who dares to write somethin here hehe)!!!!!!

 

Uhm I know how to give my Player new weapons etc at startup...but I dont know how to delete 'em......What I wanna do is to start with NO weapons nor saber at all.......please please have the sultotion (=

 

 

And hurry up (=

Posted

Uhm Eagle.....I was wondering.....I know that u can make buttons, doors etc so u can affect 'em with the force (push, pull)... I was wondering..is it possible to make the door FALL?

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