darth_micke Posted July 21, 2002 Posted July 21, 2002 Uhm........ okey then I'll do that *sigh* hate manuals.. They are always writen so complicated... Thats why I loved Richs tuts...they where simple to understand.....yeah yeah time to read 300 pages or somethin
Eagle_e7 Posted July 21, 2002 Posted July 21, 2002 Originally posted by darth_micke Uhm........ okey then I'll do that *sigh* hate manuals.. They are always writen so complicated... Thats why I loved Richs tuts...they where simple to understand.....yeah yeah time to read 300 pages or somethin Agreed:D But it's the only way im afraid:(
darth_micke Posted July 21, 2002 Posted July 21, 2002 Hmm.....I've just finsihed reading that damn manual.... and I look like: Jesus christ its hard to understand....no real examples at all.....
darth_micke Posted July 21, 2002 Posted July 21, 2002 Hmm ... okey....I copyed your script and modified it for my needs....I put an waypoint and a stoormtrooper and gave 'em targetname etc.... but when I start the game there is no stoormtrooper
darth_micke Posted July 21, 2002 Posted July 21, 2002 And here it is: //Generated by BehavEd rem ( "NPC running script" ); affect ( "storm1", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_WALK" ); set ( /*@SET_TYPES*/ "SET_NAVGOAL", "stormnav1" ); set ( "SET_RUNNING", "false" ); set ( "SET_WALKING", "true" ); }
Eagle_e7 Posted July 21, 2002 Posted July 21, 2002 Script seems fine. Try going into the stormtroopers properties and checking the "cinematic" box
Eagle_e7 Posted July 21, 2002 Posted July 21, 2002 Did you compile it and replace the old script with it? If so then this is a shot in the dark but try adding this to your script under the stormtroopers affect set( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" ); set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
darth_micke Posted July 21, 2002 Posted July 21, 2002 aaaaaargh....that didnt help either Umpf.... Why is tis happening????
Eagle_e7 Posted July 21, 2002 Posted July 21, 2002 I cant hink of anything else:( The only other way i can help you would be to take a look at your map file.
darth_micke Posted July 21, 2002 Posted July 21, 2002 http://www.angelfire.com/droid/darth_micke/ There is the map file (also my newest and only mp map)
Eagle_e7 Posted July 21, 2002 Posted July 21, 2002 Hmmm one thing i just though of. You did call it KEY: NPC_targetname VALUE: Storm1 Dident you? If you called it KEY: Targetname VALUE: Storm1 Then it will be invisible:)
darth_micke Posted July 21, 2002 Posted July 21, 2002 Uhm I used targetname I will change right away hehe..... uhm.... but u can still check out: http://www.angelfire.com/droid/darth_micke/ And download my only mp map
Eagle_e7 Posted July 21, 2002 Posted July 21, 2002 I checked it out and that is indeed the problem EDIT: downloading
darth_micke Posted July 21, 2002 Posted July 21, 2002 Okey..great!! Gimmie some feedback later! (there is no bot support) Edit: Yes, It Worked!!!!! Now I See The Stormie!! *yey* Thx alot!
Eagle_e7 Posted July 21, 2002 Posted July 21, 2002 Tried it out. Thought it was very good:D Keep up the good work:thumbsup:
darth_micke Posted July 22, 2002 Posted July 22, 2002 hehe thx Im done with that map... and beginning on a singeplayer map now... Just making up ideas in my head... what is you current project???
Eagle_e7 Posted July 22, 2002 Posted July 22, 2002 My current project is... http://www.geocities.com/eagle_e7/ Tragin Galo:D
darth_micke Posted July 22, 2002 Posted July 22, 2002 Oh of course...I knew that....sorry...my memory is occupied...!
darth_micke Posted July 23, 2002 Posted July 23, 2002 Hey Eagle (since it is only we who dares to write somethin here hehe)!!!!!! Uhm I know how to give my Player new weapons etc at startup...but I dont know how to delete 'em......What I wanna do is to start with NO weapons nor saber at all.......please please have the sultotion (= And hurry up (=
Eagle_e7 Posted July 23, 2002 Posted July 23, 2002 If you click on your "info player start" and press "n" to go into the entity properties there should be a "no weapon" tick box.
darth_micke Posted July 23, 2002 Posted July 23, 2002 Ah thanks! Thought I had to script some..... but this was easy enoguh
darth_micke Posted July 23, 2002 Posted July 23, 2002 Uhm Eagle.....I was wondering.....I know that u can make buttons, doors etc so u can affect 'em with the force (push, pull)... I was wondering..is it possible to make the door FALL?
darth_micke Posted July 24, 2002 Posted July 24, 2002 ------------ bump ------------ Eagle....need answear.....
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