darth_micke Posted July 21, 2002 Share Posted July 21, 2002 Uhm........ okey then I'll do that *sigh* hate manuals.. They are always writen so complicated... Thats why I loved Richs tuts...they where simple to understand.....yeah yeah time to read 300 pages or somethin Link to comment Share on other sites More sharing options...
Eagle_e7 Posted July 21, 2002 Share Posted July 21, 2002 Originally posted by darth_micke Uhm........ okey then I'll do that *sigh* hate manuals.. They are always writen so complicated... Thats why I loved Richs tuts...they where simple to understand.....yeah yeah time to read 300 pages or somethin Agreed:D But it's the only way im afraid:( Link to comment Share on other sites More sharing options...
darth_micke Posted July 21, 2002 Share Posted July 21, 2002 Hmm.....I've just finsihed reading that damn manual.... and I look like: Jesus christ its hard to understand....no real examples at all..... Link to comment Share on other sites More sharing options...
darth_micke Posted July 21, 2002 Share Posted July 21, 2002 Hmm ... okey....I copyed your script and modified it for my needs....I put an waypoint and a stoormtrooper and gave 'em targetname etc.... but when I start the game there is no stoormtrooper Link to comment Share on other sites More sharing options...
Eagle_e7 Posted July 21, 2002 Share Posted July 21, 2002 could i see the script? Link to comment Share on other sites More sharing options...
darth_micke Posted July 21, 2002 Share Posted July 21, 2002 And here it is: //Generated by BehavEd rem ( "NPC running script" ); affect ( "storm1", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_WALK" ); set ( /*@SET_TYPES*/ "SET_NAVGOAL", "stormnav1" ); set ( "SET_RUNNING", "false" ); set ( "SET_WALKING", "true" ); } Link to comment Share on other sites More sharing options...
Eagle_e7 Posted July 21, 2002 Share Posted July 21, 2002 Script seems fine. Try going into the stormtroopers properties and checking the "cinematic" box Link to comment Share on other sites More sharing options...
darth_micke Posted July 21, 2002 Share Posted July 21, 2002 I have already! Link to comment Share on other sites More sharing options...
Eagle_e7 Posted July 21, 2002 Share Posted July 21, 2002 Did you compile it and replace the old script with it? If so then this is a shot in the dark but try adding this to your script under the stormtroopers affect set( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" ); set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" ); Link to comment Share on other sites More sharing options...
darth_micke Posted July 21, 2002 Share Posted July 21, 2002 aaaaaargh....that didnt help either Umpf.... Why is tis happening???? Link to comment Share on other sites More sharing options...
Eagle_e7 Posted July 21, 2002 Share Posted July 21, 2002 I cant hink of anything else:( The only other way i can help you would be to take a look at your map file. Link to comment Share on other sites More sharing options...
darth_micke Posted July 21, 2002 Share Posted July 21, 2002 http://www.angelfire.com/droid/darth_micke/ There is the map file (also my newest and only mp map) Link to comment Share on other sites More sharing options...
Eagle_e7 Posted July 21, 2002 Share Posted July 21, 2002 Hmmm one thing i just though of. You did call it KEY: NPC_targetname VALUE: Storm1 Dident you? If you called it KEY: Targetname VALUE: Storm1 Then it will be invisible:) Link to comment Share on other sites More sharing options...
darth_micke Posted July 21, 2002 Share Posted July 21, 2002 Uhm I used targetname I will change right away hehe..... uhm.... but u can still check out: http://www.angelfire.com/droid/darth_micke/ And download my only mp map Link to comment Share on other sites More sharing options...
Eagle_e7 Posted July 21, 2002 Share Posted July 21, 2002 I checked it out and that is indeed the problem EDIT: downloading Link to comment Share on other sites More sharing options...
darth_micke Posted July 21, 2002 Share Posted July 21, 2002 Okey..great!! Gimmie some feedback later! (there is no bot support) Edit: Yes, It Worked!!!!! Now I See The Stormie!! *yey* Thx alot! Link to comment Share on other sites More sharing options...
Eagle_e7 Posted July 21, 2002 Share Posted July 21, 2002 Tried it out. Thought it was very good:D Keep up the good work:thumbsup: Link to comment Share on other sites More sharing options...
darth_micke Posted July 22, 2002 Share Posted July 22, 2002 hehe thx Im done with that map... and beginning on a singeplayer map now... Just making up ideas in my head... what is you current project??? Link to comment Share on other sites More sharing options...
Eagle_e7 Posted July 22, 2002 Share Posted July 22, 2002 My current project is... http://www.geocities.com/eagle_e7/ Tragin Galo:D Link to comment Share on other sites More sharing options...
darth_micke Posted July 22, 2002 Share Posted July 22, 2002 Oh of course...I knew that....sorry...my memory is occupied...! Link to comment Share on other sites More sharing options...
darth_micke Posted July 23, 2002 Share Posted July 23, 2002 Hey Eagle (since it is only we who dares to write somethin here hehe)!!!!!! Uhm I know how to give my Player new weapons etc at startup...but I dont know how to delete 'em......What I wanna do is to start with NO weapons nor saber at all.......please please have the sultotion (= And hurry up (= Link to comment Share on other sites More sharing options...
Eagle_e7 Posted July 23, 2002 Share Posted July 23, 2002 If you click on your "info player start" and press "n" to go into the entity properties there should be a "no weapon" tick box. Link to comment Share on other sites More sharing options...
darth_micke Posted July 23, 2002 Share Posted July 23, 2002 Ah thanks! Thought I had to script some..... but this was easy enoguh Link to comment Share on other sites More sharing options...
darth_micke Posted July 23, 2002 Share Posted July 23, 2002 Uhm Eagle.....I was wondering.....I know that u can make buttons, doors etc so u can affect 'em with the force (push, pull)... I was wondering..is it possible to make the door FALL? Link to comment Share on other sites More sharing options...
darth_micke Posted July 24, 2002 Share Posted July 24, 2002 ------------ bump ------------ Eagle....need answear..... Link to comment Share on other sites More sharing options...
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