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Scripting/cutscene problem


Anakin

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Posted

I'm guessing that what you want to happen is have the player force push the door and have the door kind of fall in?

 

hmmm i'm not so sure if this is possible...

 

If it is it will take a bit of trickery to pull it off.

 

I tell you what, i'll get to work on it and see if i can do it, if i can pull it off i'll make a small example level for you so you can copy and paste it:)

 

But i dont know if i can because i've never attempted it before:)

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Posted

I think a tutorial and demo map is needed for everyone else who is having problems with cutscenes, I know I have still unsolved issues, but if we start them off it may help develope to more complex ones.

Posted

Hey...welcome to this thread anakin :p

Before its only been me and eagle.... oh well....btw do u have msn ??? Add my mail *se two posts up* coz Im collectin' nice ppl with skills....and u seem to have some skill.... :D

Posted
  Quote
Originally posted by Anakin

I think a tutorial and demo map is needed for everyone else who is having problems with cutscenes, I know I have still unsolved issues, but if we start them off it may help develope to more complex ones.

 

I'll have a look into doing that.

 

I'm a little busy at the moment but once i've got time i'll try writing a tutorial and i'll make an example map aswell.:)

Posted

I'm having a few problems with scripting myself. If i wanted a door to be unlocked when a particular character dies, how would i do this? Would i make his deathscript unlock the door somehow? (by the way it is a door with a button to activate it)

 

i start off with the door set to inactive, and i want the characters death to make it active

Posted

Assuming that the button has a "targetname"

 

All you should need to do is just do:

 

use ( "name of your targetname" );

 

for example:

 

use ( "targ1" );

 

And that should trip off your button:)

 

BTW anakin as soon as i get some time i'll get started on that tutorial. promise:D

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