ALIEN_JL Posted July 21, 2002 Share Posted July 21, 2002 Example: if you have E11 Blaster and then you pick up bowcaster you will automatically change to it... but if you have bowcaster and you pick up E11 you doesn't change... (bowcaster is better..) Soo where is that in the code ?? Link to comment Share on other sites More sharing options...
Commodus Posted July 21, 2002 Share Posted July 21, 2002 *scratches head* I don't think there are any weapon weights? I mean, Quake 3 didn't have them, so it's probable that JK2 wouldn't have them either.... Link to comment Share on other sites More sharing options...
ALIEN_JL Posted July 21, 2002 Author Share Posted July 21, 2002 Again nobody knows ??? (or nobody cares ?) Link to comment Share on other sites More sharing options...
ALIEN_JL Posted July 21, 2002 Author Share Posted July 21, 2002 Originally posted by Commodus *scratches head* I don't think there are any weapon weights? I mean, Quake 3 didn't have them, so it's probable that JK2 wouldn't have them either.... YES THERE ARE ""Example: if you have E11 Blaster and then you pick up bowcaster you will automatically change to it... but if you have bowcaster and you pick up E11 you doesn't change... (bowcaster is better..)"" bowcaster have higher weight than E11 (it is selected before E11) But the question is WHERE THAT IS IN THE CODE Link to comment Share on other sites More sharing options...
Subject452 Posted July 21, 2002 Share Posted July 21, 2002 weapon weights are different then what u want alien_jl, u want weapon ranks incase of autoswitching and stuff. I dont know where the code is, but shouldnt be to hard 2 find. Link to comment Share on other sites More sharing options...
Commodus Posted July 22, 2002 Share Posted July 22, 2002 Originally posted by ALIEN_JL YES THERE ARE Ok calm down, I thought that what you said was what you wanted it to do. Anyway, check cg_event.c and cg_weapons.c, there's some stuff there about weapon switching which you might be interested in. Link to comment Share on other sites More sharing options...
ALIEN_JL Posted July 22, 2002 Author Share Posted July 22, 2002 Originally posted by Commodus Ok calm down, I thought that what you said was what you wanted it to do. Anyway, check cg_event.c and cg_weapons.c, there's some stuff there about weapon switching which you might be interested in. I am calm... But those files... yes they have info about weapon switching but that one thing i am looking for is not there... they are using it but that actual info is somewhere else... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.