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Players weapon weights... WHERE ?


ALIEN_JL

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Example: if you have E11 Blaster and then you pick

up bowcaster you will automatically change to it...

but if you have bowcaster and you pick up E11

you doesn't change... (bowcaster is better..)

 

Soo where is that in the code ??

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Originally posted by Commodus

*scratches head* I don't think there are any weapon weights? I mean, Quake 3 didn't have them, so it's probable that JK2 wouldn't have them either....

 

YES THERE ARE

 

""Example: if you have E11 Blaster and then you pick

up bowcaster you will automatically change to it...

but if you have bowcaster and you pick up E11

you doesn't change... (bowcaster is better..)""

 

bowcaster have higher weight than E11 (it is

selected before E11)

 

But the question is WHERE THAT IS IN THE CODE

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Originally posted by ALIEN_JL

 

YES THERE ARE

 

Ok calm down, I thought that what you said was what you wanted it to do. Anyway, check cg_event.c and cg_weapons.c, there's some stuff there about weapon switching which you might be interested in.

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Originally posted by Commodus

 

Ok calm down, I thought that what you said was what you wanted it to do. Anyway, check cg_event.c and cg_weapons.c, there's some stuff there about weapon switching which you might be interested in.

 

I am calm...

 

But those files... yes they have info about weapon

switching but that one thing i am looking for is not

there... they are using it but that actual info is

somewhere else...

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