tichio Posted July 22, 2002 Share Posted July 22, 2002 I am relatively new to modeling and made a saber in a copy of 3D studio max borrowed off a friend. I then had to export it to a 3ds file, import it to milkshape 3D, export it as an md3 file, and then open it in md3view and export to GLM. however when I try to open it in the glm viewer, if complains of having over 1000 (about 1020) vertexes. In milkshape it has 579 vertexes. I know I have taken a round about route to my final product which probably does not help but if anyone could shed any light on this problem it would be apreciated. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted July 22, 2002 Share Posted July 22, 2002 first get a md3 exporter for 3d studio max. You can find it using GOOGLE. The saber should have no more than 1000 verts, it will not load in the game. the importer will save you from using milkshape... Link to comment Share on other sites More sharing options...
tichio Posted July 22, 2002 Author Share Posted July 22, 2002 sorry to trouble you guys, I had looked before but found none, but this time I found one, cut out milkshape, and now no more massive numbers of vertexes Thanks alot though!! Link to comment Share on other sites More sharing options...
tichio Posted July 23, 2002 Author Share Posted July 23, 2002 I have finaly worked out what is happening, if I export the model, which has 996 vertexes, without the UVW mapping, it works fine. However if I do the UVW mapping and do the exporting etc then I get a model with 2002 vertexes in the GLM viewer. Please if any one can help me it would be apreciated as I have quite a cool saber but due to this it has to be reduced, basicaly. to a cylinder to work! Link to comment Share on other sites More sharing options...
KMan Posted July 23, 2002 Share Posted July 23, 2002 Did you collapse your stack after you finished unwrapping it? Make sure it is an editable mesh, and not an editable poly/patch/whatever. Link to comment Share on other sites More sharing options...
tichio Posted July 23, 2002 Author Share Posted July 23, 2002 It is an editable mesh, so this is not the problem. Sorry I'm new to this but, what does, 'collapse your stack' mean. Link to comment Share on other sites More sharing options...
tichio Posted July 23, 2002 Author Share Posted July 23, 2002 sorry to go on but could someone please help me with this, it is so frustration having an answer and not knowing what it means, so to anyone who is reading this please help me as due to this problem I can not make a saber that goes beyond a basic cylinder. If this behaviour of the vertexes is normal someone please tell me, so I can get on with my moddeling. Any help will be greatly appreciated. So please? Link to comment Share on other sites More sharing options...
tichio Posted July 24, 2002 Author Share Posted July 24, 2002 please, someone, anyone reply to this, if only to tell me it will do this anyway Please? Link to comment Share on other sites More sharing options...
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