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Elevators Starting At Top, Going Down


SWS_Bossk

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Posted

Hey guys,

 

I'm having a little trouble. I want to make an elevator that starts at the top and goes down when someone lands on it. It should go down at a slow pace, and, when it hits the bottom, come back up immediately.

 

The trouble is getting an elevator to start at the top. I know how to make one start at the bottom and do what I want, but, this eludes me. If you could help, I'd appreciate it. Thanks!

 

Bossk

Posted

Reverse WHAT things though? Put height as -### (negative ###)? I've tried that, the elevator disappears. Keeping the height at any positive number means the elevator moves higher than where you place it!

Posted

I think if you use a func_plat and give it a negative lip value, then it will go down that amount. You may or may not also have to set the direction as down on the entity options, I can't remember. I'm fairly sure that does it, but it was a while since I made an elevator so can't be certain :grnlaz:

Posted

Thanks for the help guys, I'll try those out... Btw, I was not upset, just a little annoyed that a simple concept could be hard =P Annoyed, but not at you guys. Thanks for the help again.

Posted

Func Door works best for downward lifts in my opinion. Just make sure that your door/lift moves into a big caulked brush and not into the void otherwise your map could leak.

Posted

I tried a func_door, but it wouldn't go down! I know what I'm supposed to do to make it, but I was standing on it and it wouldn't go down at all. Any ideas?

Posted

I have a downward lift in a level I'm working on now.. you have to do a few things.. first get the height for the func_plat and fill in the "height" key with that number, and then just put a - in front of it. (i.e., if the height was 450, then put in -450 as the value) Then, as odd as this will sound, put the func_plat in it's fully retracted position, in other words, if it lines up with the lower floor when it goes down, put it as if it was in the down position. Then.. well.. try it out.. :) If it doesn't work.. I'm out of clues..

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