SWS_Bossk Posted July 22, 2002 Share Posted July 22, 2002 Hey guys, I'm having a little trouble. I want to make an elevator that starts at the top and goes down when someone lands on it. It should go down at a slow pace, and, when it hits the bottom, come back up immediately. The trouble is getting an elevator to start at the top. I know how to make one start at the bottom and do what I want, but, this eludes me. If you could help, I'd appreciate it. Thanks! Bossk Link to comment Share on other sites More sharing options...
darth_micke Posted July 22, 2002 Share Posted July 22, 2002 Uhm...as it seems to me there is no bigger diference.... Just do as u would have done an elevator starting at bottom.....just reverse some things of course Link to comment Share on other sites More sharing options...
SWS_Bossk Posted July 22, 2002 Author Share Posted July 22, 2002 Reverse WHAT things though? Put height as -### (negative ###)? I've tried that, the elevator disappears. Keeping the height at any positive number means the elevator moves higher than where you place it! Link to comment Share on other sites More sharing options...
darth_micke Posted July 22, 2002 Share Posted July 22, 2002 well easy man.....I've never tried myself..it was just a though no need to get upset.. Link to comment Share on other sites More sharing options...
RichDiesal Posted July 22, 2002 Share Posted July 22, 2002 I believe you would need to either use the func_door method or make a scripted func_static. Link to comment Share on other sites More sharing options...
Kengo Posted July 23, 2002 Share Posted July 23, 2002 I think if you use a func_plat and give it a negative lip value, then it will go down that amount. You may or may not also have to set the direction as down on the entity options, I can't remember. I'm fairly sure that does it, but it was a while since I made an elevator so can't be certain Link to comment Share on other sites More sharing options...
SWS_Bossk Posted July 23, 2002 Author Share Posted July 23, 2002 Thanks for the help guys, I'll try those out... Btw, I was not upset, just a little annoyed that a simple concept could be hard =P Annoyed, but not at you guys. Thanks for the help again. Link to comment Share on other sites More sharing options...
aazell Posted July 23, 2002 Share Posted July 23, 2002 Func Door works best for downward lifts in my opinion. Just make sure that your door/lift moves into a big caulked brush and not into the void otherwise your map could leak. Link to comment Share on other sites More sharing options...
SWS_Bossk Posted July 24, 2002 Author Share Posted July 24, 2002 I tried a func_door, but it wouldn't go down! I know what I'm supposed to do to make it, but I was standing on it and it wouldn't go down at all. Any ideas? Link to comment Share on other sites More sharing options...
Gonkish Posted July 24, 2002 Share Posted July 24, 2002 I have a downward lift in a level I'm working on now.. you have to do a few things.. first get the height for the func_plat and fill in the "height" key with that number, and then just put a - in front of it. (i.e., if the height was 450, then put in -450 as the value) Then, as odd as this will sound, put the func_plat in it's fully retracted position, in other words, if it lines up with the lower floor when it goes down, put it as if it was in the down position. Then.. well.. try it out.. If it doesn't work.. I'm out of clues.. Link to comment Share on other sites More sharing options...
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