Darth Vigrid Posted July 24, 2002 Share Posted July 24, 2002 I posted this on my thread, but more people will see it this way. I've weighted my model and assembled a glm file, but when I load it into ModView, all the body parts are scattered around and floating in mid-air. Does anybody know what I've might have done wrong here? Is this just a weighting problem? Thanks Link to comment Share on other sites More sharing options...
KMan Posted July 24, 2002 Share Posted July 24, 2002 Most likely. I've had that problem when I was seting up a Half-Life model. Need to re-weight the model and tweak all the bad bits. Link to comment Share on other sites More sharing options...
MacD Posted July 24, 2002 Share Posted July 24, 2002 What's happening is that the bits which are floating around still contain information about where they where before you scaled or rotated them. To solve this, select the bodypart and reset the xform (in the utilities tab...make sure you press the button in the roll-out too!). Then collapse the xform modifier by right clicking on it in the stack and clicking on "collapse to" (NOT collapse all). This should fix your problem. Link to comment Share on other sites More sharing options...
Darth Vigrid Posted July 24, 2002 Author Share Posted July 24, 2002 thanks for the help. Link to comment Share on other sites More sharing options...
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