memezcom Posted March 15, 2002 Share Posted March 15, 2002 FC controls take too long to learn! What a laugh, you don't need to do any learning, the first three missions are solely devoted to telling you how to play the game whilst at the same time letting you play the game! Just like SWGB and Qui Gonn-Jinn except they used upto 7 missions to do the same thing. The learning curves of these two games are both low becuase of these tutorial missions. Why do you think Lucasarts did this????!!!!!!?????? I assume nobody is playing FC now is because it is 2 1/2 years old.........? I think FC is a good game. When it came out, it got very good reviews. Now it is just trashed and I can't understand why. People say the graphics suck, but equally you could complain about the resolution in SWGB. People don't like the 3D camera...fair enough I guess that's personal. I thought it had a good story and I personally liked the jazzed up music. I also liked the command points system, because it can get tiresome sometimes simply collecting carbon, nova and ore.......... Link to comment Share on other sites More sharing options...
Diversion Posted July 24, 2002 Share Posted July 24, 2002 FC was actually better or should I say more SW. BG is a very good game but it doesn't feel like it's played out in the SW universe. FC for all it's shortcomings had the right Star Wars atmosphere. The idea was sound but the game was unpolished. Had they waited a few months and taken their time to correct some issues we would have had a truly great SW RTS. Flame away:) Link to comment Share on other sites More sharing options...
Fishflesh Posted July 24, 2002 Share Posted July 24, 2002 fc better? ya right if it is that good then why is nobody playing it? oooohhh noooo ooh the Camera its all coming back?! Link to comment Share on other sites More sharing options...
Diversion Posted July 24, 2002 Share Posted July 24, 2002 The cam? Oh you mean the interface controls that everybody was to lazy to learn? Granted the controls were a bit awkward in the beginning but after a while they worked pretty well. Link to comment Share on other sites More sharing options...
jcb231 Posted July 24, 2002 Share Posted July 24, 2002 Games shouldn't have a learning curve as sharp as FC, in my opinion. A good game should offer a mulititude of options but still not take very long to learn. GB is such a game. Link to comment Share on other sites More sharing options...
Diversion Posted July 26, 2002 Share Posted July 26, 2002 Originally posted by memezcom FC controls take too long to learn! What a laugh, you don't need to do any learning, the first three missions are solely devoted to telling you how to play the game whilst at the same time letting you play the game! Just like SWGB and Qui Gonn-Jinn except they used upto 7 missions to do the same thing. The learning curves of these two games are both low becuase of these tutorial missions. Why do you think Lucasarts did this????!!!!!!?????? I assume nobody is playing FC now is because it is 2 1/2 years old.........? I think FC is a good game. When it came out, it got very good reviews. Now it is just trashed and I can't understand why. People say the graphics suck, but equally you could complain about the resolution in SWGB. People don't like the 3D camera...fair enough I guess that's personal. I thought it had a good story and I personally liked the jazzed up music. I also liked the command points system, because it can get tiresome sometimes simply collecting carbon, nova and ore.......... I agree and i liked the points system. Why? Because you could wear out the enemy by preserving your forces and repair them instead of just pumping out new cannon fodder. The controls were easy. They just should have made bigger mp-maps and bumped up max points to allow more units although they would have had to go up in system reqs then as well. The air units system with circling craft was simply wonderful to behold. Link to comment Share on other sites More sharing options...
CorranSec Posted July 26, 2002 Share Posted July 26, 2002 Personally, I've never played Force Commander, so flame me all you like, but I would say this. GB does have a kind of "repairing" system.... ever used medics, workers, etc? Diversion.... what exactly was in FC that made it more "star warsy" than GB? I thought GB portrays the Star Wars universe fantastically. It shows all the sorts of stuff that was in the movies and more... full scale conflicts, small teams of units infiltrating enemy bases, etc. If you're one of those that say "hey there was none of this base stuff in the movie," this is an RTS. I personally find it incredibly hard to believe that there are no bases, big battles, etc. in the SW universe. Elaborate, if you don't mind, on why Gb doesn't have the right 'atmosphere.' Oh and they did 'wait a few months,' in a way- ever played CC? Oh, and on the topic of gathering resources... it's the only way! It's the way RTS games work! Link to comment Share on other sites More sharing options...
Diversion Posted July 26, 2002 Share Posted July 26, 2002 Originally posted by CorranSec Personally, I've never played Force Commander, so flame me all you like, but I would say this. GB does have a kind of "repairing" system.... ever used medics, workers, etc? Diversion.... what exactly was in FC that made it more "star warsy" than GB? I thought GB portrays the Star Wars universe fantastically. It shows all the sorts of stuff that was in the movies and more... full scale conflicts, small teams of units infiltrating enemy bases, etc. If you're one of those that say "hey there was none of this base stuff in the movie," this is an RTS. I personally find it incredibly hard to believe that there are no bases, big battles, etc. in the SW universe. Elaborate, if you don't mind, on why Gb doesn't have the right Oh and they did 'wait a few months,' in a way- ever played CC? Oh, and on the topic of gathering resources... it's the only way! It's the way RTS games work! Okay, first about the repair issue. In FC you had a pool of points I think max you could have was 5000, but it doesnt matter. If you wanted for example an ATST then it cost 225 points(You also paid maintenance points) and was delivered by a dropship supposedly from an ISD in orbit. Now you could get new points by taking control over a bunker(several were scattered over the map). This created a steady flow of command points as they were labeled. Another way was to Destroy enemies which earned you points. Now we come to the important part. Points were only paid if the enemy was completely destroyed. Let's say you have two ATST and they battle with a pair of rebel attack tanks which are destroyed. My ATST have been damaged so they cost for example 225 to repair(both). I gained points by destroying the rebels so this doesn't affect me to much. Even if I the points I gained aren't enough to completely repair my ATSTs they will at least help me on the way. My enemy however gains NO points since he didn't manage to destroy even one of my units. His attack tanks will then be taxing to replace. In BG two halfway destroyed ATSTs cost as much to repair as to make a new. Even if I destroyed enemy units I gained nothing points/resource wise from it. Repairing is thus useless except from when you are far away from home and want to save transport time. Atmosphere? Well its's subjective so it's hard to tell. But i liked the locations, the fog and that you could se ATATs stomping towards you from a frog perspective. The circling fighters were also great. It felt more like the other SW games I've played JK, WvT, XwA and Rebellion and the cutscenes were typically LEC. BG althoug a good game in it's own right feels to much like AoK(well it IS AoK) with it's stationary fighters and worse pummels. Link to comment Share on other sites More sharing options...
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