Commodus Posted March 15, 2002 Share Posted March 15, 2002 Hey, I made a sword model to replace the saber, and after toying around with gmax, I was able to get it ingame but untextured. I had gotten Photshop a few days ago, so I decided to skin it, and I used Chilliskinner to do the UVW unwrapping and create a map, of which I made a screenshot and made a skin. The problem is, when I try to get the skinned model ingame, it won't show up skinned (it's just a white model with some shading) . I followed the end of this tutorial - I made the .skin file, I exported the model to .md3 with tempest (with saber.jpg loaded as the material - the skin), then used Md3View to export it to .glm, after which I placed saber.jpg and saber_w.glm in the pk3 file of my mod. The directories in the .pk3 are correct and the name of the model inside the skin file and the .md3 match. When I convert saber.jpg to a Targa image the skin loaded is the original saber's skin and is very distorted. The same thing happened when I used texture.jpg instead of saber.jpg (and gmax couldn't find the previous texture which I had renamed to texture.jpg)... I think there are only two reasons why it won't make the skin show. 1) It was skinned with Chilliskinner and in the end you cannot see a UVW Map filter after Editable Mesh (however it doesn't generate any error messages when I convert it to .md3 with tempest) 2) There are specific rules with naming the material/texture of the model and which texture the material uses. I would appreciate it greatly if someone could help me with this problem as it has been very frustrating. Thanks in advance, Commodus. Link to comment Share on other sites More sharing options...
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