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Jedi Runner and MOD's


TheAphextwin

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Hi,

 

Jedi Runner does not officially support MOD's, however, spending an extra 5 minutes with Runner and you can setup a MOD.

 

1. Open Runner and set all your options, map cycles etc.

2. Save you mapcycle file.

3. Export the server configuration (edit to add MOD specific cvars if required)

4. Export a batch file to your gamedata folder.

5. Close Runner.

6. Edit the batch file command line and add the name of the MOD, for example +set fs_game modnamehere

7. Move all configs to the MOD folder.

8. Double click the batch file to kick off the server.

 

I Hope this helps.

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To avoid the write protection error, instead of adding +fs_game adminmod (or whatever the mod is) to the shortcut, right click the batch file and choose edit, then put +set fs_game adminmod at the beginning of the batch file.

 

Hope this helps.

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I am not sure that I am doing this process correctly. Let me go through the steps, as I understand them and see if maybe someone can tell me where I am making a mistake.:confused:

 

1.) I open Jedirunner and call the session “jmod”. I edit all of my preferences in the selection menus.

2.) I go to the maps page. I double-click on all of the maps that I want to rotate and select a starting map. I then save this map to the base folder. Then I save it as “modmaps”. The file opens for me to read, but it is the way that I want it so I close it up.

3.) Now I export my server settings to the base directory. This cfg file also opens and at this time I add in all of the settings for Jedimod, like the mod_, g_, and tck_ files. Then I save.

4.) Now I use the batch file command and make a batch file called “jk3mod” and save that to my Game data folder.

5.) At this time I close Jedirunner. Now I move the “modmaps” and “jmod” config files into the jediplus folder under game game data.

6.) Now I right click on the batch file and select edit. In the string provided I add the line “+set fs_game jedimod” and save.

7.) Then doubleclick the batch file and it should start the server with th Jedimod loaded.

 

When I do the fore mentioned steps the file will not open at all. I did get it to work one time but then it said, “could not exec jmod.cfg”. Where am I going worng? When I am at the map step do I need to load in my newly saved file before I export the

Jmod.cfg file to my base directory? Sometimes it will not even try to start the server and just do nothing at all when I click the batch file.:confused:

 

This is a great program and I can get a server up and running in less than five minutes with it but this mod thing is driving me nuts. I know the mod is ok because the standard browser server will load it up just fine. :confused:

 

Finally I would like to ask about how long does it take to get on the master server/gamespy server list. Thanks in advance for any and all information; I really want to use this program for my mods!

:confused:

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Well it works! Thanks for the feedback. I am going to include the steps that I did for everyone to look at. I might have done an unneeded one somewhere but all I know is this way it works!

 

 

1) Open Jedirunner and setup the server with the variables that you want. Change the session name. For my tutorial I will call the session "jk2mod".

 

2) Go into the map selection and select the maps you want for rotation. Make sure to set a starting map. Now select the Utilities menu and go to export and pick map cycle. Save your map to the base directory of jk2. For my tutorial I will call my maps "jk2modmaps".

 

3) Now in the map area select load and load in the map cycle you just created. In our case "jk2modmaps". (Not sure if you need to do this or not?)

 

4) Now go back to the Utilities menu and under export select "server configuration". Now the server cfg will be saved to the base directory. Close the "jk2mod" and "jk2modmaps" files that the program opened.

 

5) Now under the Utilities menu and under export select "batch file". A window will pop up and you can name your batch file, in our case "jedimod33", and save it to the default directory it offers you.

 

6) Now close Jedirunner. Go into the lucasarts/jk2/game data folder and look for the batch file you just created. Right click on it and select edit and add this line to the end of the text string:

 

+set fs_game jediplus

 

Now save and close.

 

7) Now take the "jk2mod" and "jk2modmaps" files from the base folder and place them into the "jediplus" folder.

 

8) I used a seperate cfg for my mod. I setup a cfg file called "jplus.cfg". In this file I put all of my custom cvar commands (this file lives in the jediplus folder) . Then I opened the "jk2mod.cfg" file and added the line "exec jplus.cfg" down with the "exec jk2modmaps.cfg" section of the file and saved.

 

9) Now doubleclick on the batch file and the server will startup with all of your settings.

 

Thats it! I hope these instructions will help everyone out and not confuse anyone. If I posted something here that is incorrect please correct me, all I know is that this method did work. Thanks again! :D :D :D

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  • 2 weeks later...

Everytime I start up a server using the batch file method It always

starts either jedimoves mod or Duel_SE. I need some help in getting Jeddi runner to start up Basic JK mod, I can get the server running no probs but always the wrong mod.. Can somebody help me with this..I have followed the instructions

above many times..but obviously something is eluding me.. Many thanks in advance...something to do with the cfg files and their locations??..

 

Fred......

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Thanks for the offer buddy..but I have managed to get the mods sorted out now..Everything is running as I want it..I just have a small dose of Wilderbeast Syndrome now and again, and being

a texture artist dosent help much when u need to sort out complex stuff, like getting numerous different servers to run..hehehe

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Originally posted by Enjoi9187

how do you get the tckmodel.cfg to work? i added it where it said to and i made it exec "tckmodel.cfg" tried it with quotes, without, and with and without .cfg, please help

 

 

Ok this is the two ways in which I use this cfg. First of all is to set

it up so that you use only the sizes in the cfg file and do not allow for the client to scale themselves. These settings are

 

mod_scaleModels "1"

mod_clientscale "0"

 

To let the client scale themselves you do this:

 

mod_scaleModels "0"

mod_clientscale "1"

mod_minsize "(place the min size you want them to be here)"

mod_maxsize "(place the max size you want them to be here)"

 

Then add this line under thesction of cfg file jedirunner will exec when the game starts:

 

exec "tckmodel.cfg"

 

I set my max size to 1.5 and my minimum size to .02.

 

You can also change these sizes by rcon command or in the server command line on the fly.

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  • 3 months later...

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