TheAphextwin Posted July 26, 2002 Share Posted July 26, 2002 Hi, Jedi Runner does not officially support MOD's, however, spending an extra 5 minutes with Runner and you can setup a MOD. 1. Open Runner and set all your options, map cycles etc. 2. Save you mapcycle file. 3. Export the server configuration (edit to add MOD specific cvars if required) 4. Export a batch file to your gamedata folder. 5. Close Runner. 6. Edit the batch file command line and add the name of the MOD, for example +set fs_game modnamehere 7. Move all configs to the MOD folder. 8. Double click the batch file to kick off the server. I Hope this helps. Link to comment Share on other sites More sharing options...
TheAphextwin Posted July 28, 2002 Author Share Posted July 28, 2002 *bump* Any chance of making this a sticky as I am getting a lot of mail regarding Jedi Runner and MOD support, thanks. Link to comment Share on other sites More sharing options...
Elsar Posted July 28, 2002 Share Posted July 28, 2002 How do i make a batch file? Link to comment Share on other sites More sharing options...
TheAphextwin Posted July 29, 2002 Author Share Posted July 29, 2002 Jedi Runner has a create batch file option. Link to comment Share on other sites More sharing options...
Keyser_Soze Posted July 30, 2002 Share Posted July 30, 2002 The batch file runs fine, but it says fs_game is write protected, and the mod doesn't load. Link to comment Share on other sites More sharing options...
TheAphextwin Posted July 31, 2002 Author Share Posted July 31, 2002 Is the batch file in the gamedata folder and all cfg's in the MOD folder? What is the fs_game name that you are using? Link to comment Share on other sites More sharing options...
Monkers Posted July 31, 2002 Share Posted July 31, 2002 To avoid the write protection error, instead of adding +fs_game adminmod (or whatever the mod is) to the shortcut, right click the batch file and choose edit, then put +set fs_game adminmod at the beginning of the batch file. Hope this helps. Link to comment Share on other sites More sharing options...
TheAphextwin Posted August 1, 2002 Author Share Posted August 1, 2002 *bump* Sticky ? Link to comment Share on other sites More sharing options...
Sith Maximus Posted August 2, 2002 Share Posted August 2, 2002 I am not sure that I am doing this process correctly. Let me go through the steps, as I understand them and see if maybe someone can tell me where I am making a mistake. 1.) I open Jedirunner and call the session “jmod”. I edit all of my preferences in the selection menus. 2.) I go to the maps page. I double-click on all of the maps that I want to rotate and select a starting map. I then save this map to the base folder. Then I save it as “modmaps”. The file opens for me to read, but it is the way that I want it so I close it up. 3.) Now I export my server settings to the base directory. This cfg file also opens and at this time I add in all of the settings for Jedimod, like the mod_, g_, and tck_ files. Then I save. 4.) Now I use the batch file command and make a batch file called “jk3mod” and save that to my Game data folder. 5.) At this time I close Jedirunner. Now I move the “modmaps” and “jmod” config files into the jediplus folder under game game data. 6.) Now I right click on the batch file and select edit. In the string provided I add the line “+set fs_game jedimod” and save. 7.) Then doubleclick the batch file and it should start the server with th Jedimod loaded. When I do the fore mentioned steps the file will not open at all. I did get it to work one time but then it said, “could not exec jmod.cfg”. Where am I going worng? When I am at the map step do I need to load in my newly saved file before I export the Jmod.cfg file to my base directory? Sometimes it will not even try to start the server and just do nothing at all when I click the batch file. This is a great program and I can get a server up and running in less than five minutes with it but this mod thing is driving me nuts. I know the mod is ok because the standard browser server will load it up just fine. Finally I would like to ask about how long does it take to get on the master server/gamespy server list. Thanks in advance for any and all information; I really want to use this program for my mods! Link to comment Share on other sites More sharing options...
axeae Posted August 2, 2002 Share Posted August 2, 2002 sithmaximus, you have to make your jedimod.cfg file first, run the server once with jedirunner and the batch should work. Link to comment Share on other sites More sharing options...
Sith Maximus Posted August 2, 2002 Share Posted August 2, 2002 Thank you I will give it a try! Link to comment Share on other sites More sharing options...
Sith Maximus Posted August 2, 2002 Share Posted August 2, 2002 Well it works! Thanks for the feedback. I am going to include the steps that I did for everyone to look at. I might have done an unneeded one somewhere but all I know is this way it works! 1) Open Jedirunner and setup the server with the variables that you want. Change the session name. For my tutorial I will call the session "jk2mod". 2) Go into the map selection and select the maps you want for rotation. Make sure to set a starting map. Now select the Utilities menu and go to export and pick map cycle. Save your map to the base directory of jk2. For my tutorial I will call my maps "jk2modmaps". 3) Now in the map area select load and load in the map cycle you just created. In our case "jk2modmaps". (Not sure if you need to do this or not?) 4) Now go back to the Utilities menu and under export select "server configuration". Now the server cfg will be saved to the base directory. Close the "jk2mod" and "jk2modmaps" files that the program opened. 5) Now under the Utilities menu and under export select "batch file". A window will pop up and you can name your batch file, in our case "jedimod33", and save it to the default directory it offers you. 6) Now close Jedirunner. Go into the lucasarts/jk2/game data folder and look for the batch file you just created. Right click on it and select edit and add this line to the end of the text string: +set fs_game jediplus Now save and close. 7) Now take the "jk2mod" and "jk2modmaps" files from the base folder and place them into the "jediplus" folder. 8) I used a seperate cfg for my mod. I setup a cfg file called "jplus.cfg". In this file I put all of my custom cvar commands (this file lives in the jediplus folder) . Then I opened the "jk2mod.cfg" file and added the line "exec jplus.cfg" down with the "exec jk2modmaps.cfg" section of the file and saved. 9) Now doubleclick on the batch file and the server will startup with all of your settings. Thats it! I hope these instructions will help everyone out and not confuse anyone. If I posted something here that is incorrect please correct me, all I know is that this method did work. Thanks again! :D Link to comment Share on other sites More sharing options...
TheAphextwin Posted August 2, 2002 Author Share Posted August 2, 2002 Sith Maximus, Thank you for your detailed steps on how to configure Jedi Runner with a MOD and thank you for your continued support of Jedi Runner. Link to comment Share on other sites More sharing options...
Sith Maximus Posted August 2, 2002 Share Posted August 2, 2002 Well sounds as if I did it right to get your blessing! And I will continue to use and support all of your server products. They are by far the best on the net! Thanks! Link to comment Share on other sites More sharing options...
TheAphextwin Posted August 2, 2002 Author Share Posted August 2, 2002 For those interested in Jedi Runner I have updated all the screenshots of the program. You can view them here Thanks and Enjoy! Link to comment Share on other sites More sharing options...
Lenny Posted August 17, 2002 Share Posted August 17, 2002 Everytime I start up a server using the batch file method It always starts either jedimoves mod or Duel_SE. I need some help in getting Jeddi runner to start up Basic JK mod, I can get the server running no probs but always the wrong mod.. Can somebody help me with this..I have followed the instructions above many times..but obviously something is eluding me.. Many thanks in advance...something to do with the cfg files and their locations??.. Fred...... Link to comment Share on other sites More sharing options...
Sith Maximus Posted August 19, 2002 Share Posted August 19, 2002 What mod do you want to start? Jedimod v1.2 , Jediplus 3++ or something else? Be a little more specific and I will tell you exactly how to do it. Link to comment Share on other sites More sharing options...
Lenny Posted August 21, 2002 Share Posted August 21, 2002 Thanks for the offer buddy..but I have managed to get the mods sorted out now..Everything is running as I want it..I just have a small dose of Wilderbeast Syndrome now and again, and being a texture artist dosent help much when u need to sort out complex stuff, like getting numerous different servers to run..hehehe Link to comment Share on other sites More sharing options...
Sith Maximus Posted August 21, 2002 Share Posted August 21, 2002 LOL! Link to comment Share on other sites More sharing options...
Enjoi9187 Posted August 23, 2002 Share Posted August 23, 2002 how do you get the tckmodel.cfg to work? i added it where it said to and i made it exec "tckmodel.cfg" tried it with quotes, without, and with and without .cfg, please help Link to comment Share on other sites More sharing options...
TheAphextwin Posted August 23, 2002 Author Share Posted August 23, 2002 What is tckmodel.cfg? Is it a cfg related to a MOD ? Link to comment Share on other sites More sharing options...
Sith Maximus Posted August 23, 2002 Share Posted August 23, 2002 Originally posted by Enjoi9187 how do you get the tckmodel.cfg to work? i added it where it said to and i made it exec "tckmodel.cfg" tried it with quotes, without, and with and without .cfg, please help Ok this is the two ways in which I use this cfg. First of all is to set it up so that you use only the sizes in the cfg file and do not allow for the client to scale themselves. These settings are mod_scaleModels "1" mod_clientscale "0" To let the client scale themselves you do this: mod_scaleModels "0" mod_clientscale "1" mod_minsize "(place the min size you want them to be here)" mod_maxsize "(place the max size you want them to be here)" Then add this line under thesction of cfg file jedirunner will exec when the game starts: exec "tckmodel.cfg" I set my max size to 1.5 and my minimum size to .02. You can also change these sizes by rcon command or in the server command line on the fly. Link to comment Share on other sites More sharing options...
James Brophy Posted December 6, 2002 Share Posted December 6, 2002 i have tried what you said with the vulcanus admin mod but it wont work! Link to comment Share on other sites More sharing options...
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