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Mech Destroyer / Anti-Air Mobile Merger?


Darth Windu

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The Light Assault Mech would be an all-round unit mainly to provide mech support for infantry and assault mechs. It would be effective against everything (except air) but it would be less effective vs infantry then the strike mech, less effective vs mechs then the AAM for example.

 

So while the AAM and strike mech would be very specific as to their use, the LAM would be an all-rounder that would be cheaper, faster and faster to build than the assault mech.

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No matter what kind of balance you give it a light assault mech would be too powerful. Even if it is less effective against troopers, in good numbers you can beat an enemy group of troopers. And besides, assault mechs are good against buildings in general. A light version would be less effective of course be still would be TOO POWERFUL.:mob::atpt:

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What I don't like about this set up is it does nothing to create diversity between the civs. All the civs would have AA artillery that can fire upon mechs, and all the civs would have the light assaults. I'd prefer keeping the mech destroyers and giving mech/heavy attack capabilities solely to the Confed AA artillery as an upgrade. This would then give a little more diversity, like the way giving AT-ATs the ability to attack air does...

 

Kryllith

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kyrillth - i believe that these changes would enhance gameplay significantly, and adding more research options really isnt a good idea. However if there is a GB2, i would hope that each civ is unique to the point that there are big differences in each of their units, but thats not feasible at the mone tin GB.

 

Also, the LAM would give players a good all-round unit to use before you can get assault mechs to provide assistance to infantry in ground assaults, base defense etc or to act on their own. I also think giving AAM's a ground attack ability, specifically against mechs, would increase their usefulness, give them at least a small amount of protection, and chnage gameplay abd strategy's which i think is necessary to keep tghe game 'fresh'.

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Originally posted by Darth Windu

(1) Also, the LAM would give players a good all-round unit to use before you can get assault mechs to provide assistance to infantry in ground assaults, base defense etc or to act on their own.

(2) I also think giving AAM's a ground attack ability, specifically against mechs, would increase their usefulness, give them at least a small amount of protection, and chnage gameplay abd strategy's which i think is necessary to keep tghe game 'fresh'.

 

1 - If it can do all of those things it will be overpowered.

 

2 - People will just mass AAM's. There's no way around it. If you keep it good against air and make it good against mechs, it will be overpowered. If you make it bad against mechs then it will be useless in your added role, and mechs will become overpowered. And if you make it average against both mechs and air then mechs and air will become overpowered. It will not add any strategy, it will just make the game a race to get the most AAM's. If you leave your AAM's undefended, they should die, it's that simple.

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You also have to remember that the original AoK had no air units like SWGB does so creating air units not affected by ground made it necessary to also create anti-air units. To have it also be able to attack ground would make it excessively powerful, rather than actually making people use their units strategically. To my knowledge, the only ground-based unit that has anti-air is the FU AT-AT.

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Let me just clear something up here. The AAM would be-

-good vs air (obviously)

-good vs mechs

-poor vs ships

-poor vs heavy weapons

-ineffective vs infantry

-ineffective vs buildings

 

So a small force of infantry would be able to wipe out a large AAM force if it didnt have strike, infantry etc escorts.

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Windu you don't get it...

 

Even if it is innefective against infantry does not mean it completely sucks against infantry. Like the grenade trooper, it is inneffective against infantry but in great numbers it can fight them off. Besides, even if it can't a small escort of stirke mechs can beat off the enemy infantry.

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Originally posted by Darth Windu

actually thats exactly what it means. Ineffective means that it would not be effective. Therefore the AAM would be able to defend itself, but it you just used a large group of them on the battlefield you would get slaughtered.

 

You mean the same way the 200 mech destroyers would get slaughtered? :rolleyes: Windu, learn how to play GB, then post.

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Windu, the only problem with an AA/mech destroyer would be that it shoots both air and ground. Remember what i said earlier, LA made the AA to be just AA so it would add difficulty to the game, you would need to defend them with a wide array of different units including the mech destroyer. The only thing I agree is to give the Confederacy AAM the ability to attack ground targets with a smaller range and bad accuracy. But I don't want every AAM to be able to do that.

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Originally posted by Darth Windu

simwiz - as i have posted, the AAM would have mech destroying abilities, not infantry or building destroying abilities, hence the term 'mech destroyer'. I suggest that you take the time to read previous posts before responding next time.

 

And the Mech Destroyer has mech destroying abilities but is comparably poor vs infantry, hence the term "Mech Destroyer". But that doesn't stop one Mech Destroyer from taking out 4 laser troopers. I said this because first you said that 200 mech destroyers would be ineffective, which i proved wrong, now you say AAM's would be slaughtered. Your change is pointless. Either you take away the AAM/MD's anti-trooper so that they re helpless against troops (which is rediculous), or you have a uber-unit. JUST LEAVE IT ALONE! LucasArts is smarter than you Windu.

 

I suggest you take the time to learn how to play GB, then take the time to post intelligent, sensible ideas.

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