Kururin Posted July 29, 2002 Share Posted July 29, 2002 Actually Emon; u can make a model in gmax and get it into the game. PIo Koon and I are using gmax and our Coleman Trebor model works in game but we're still fixing a few bugs; but it works. Link to comment Share on other sites More sharing options...
Psynex Posted July 29, 2002 Share Posted July 29, 2002 Boba, what method do you use to export the model weighted to the skeleton? This I'd LOVE to know. I knew there had to be a way. Link to comment Share on other sites More sharing options...
Emon Posted July 29, 2002 Share Posted July 29, 2002 Oh? How so? There's no XSI exporter for Gmax, so that seems impossible without putting it into 3DSM and re-weighting all the verticies. Link to comment Share on other sites More sharing options...
oreo Posted July 29, 2002 Author Share Posted July 29, 2002 ya how i wanna know! pls tell me too! i KNEW there was a way Link to comment Share on other sites More sharing options...
-[MotU]-Lyger|=- Posted July 29, 2002 Share Posted July 29, 2002 yeah i thought i knew what i was ganna say, but i guess i dont now, id better leave this stuff to the high tech guys Link to comment Share on other sites More sharing options...
Kururin Posted July 29, 2002 Share Posted July 29, 2002 Originally posted by Emon putting it into 3DSM and re-weighting all the verticies. that's what we did. Toonces weighted it and I forgot who put it in the game. Link to comment Share on other sites More sharing options...
Psynex Posted July 29, 2002 Share Posted July 29, 2002 Seems uncooth (sp?) to use Milkshape because bone weighting in *max allow a vertex more than one bone assingment. I think JK2 supports up to 5 bones for any vertex (correct my number there if I'm wrong). I know it supports them though, and Milkshape isn't capable of that. So your models would look more rigid in animation then one exported from 3dsmax. Raven should give the fans what they want...a gmax gamepak! Link to comment Share on other sites More sharing options...
Kururin Posted July 29, 2002 Share Posted July 29, 2002 3DSM doesnt stand for milkshape 3D u got the acronym backwards MS3D stands for milkshape 3D. 3DSM stands for 3DS max. Link to comment Share on other sites More sharing options...
Psynex Posted July 30, 2002 Share Posted July 30, 2002 accident. I didn't even notice it at first. Yeah, I meant to write Milkshape for that last acronym. Well, I knew what I was talking about anyway. How rigid deos the model look when exported from Milkshape anyway? I would imagin seeing the facets MUCH more pronounced. Link to comment Share on other sites More sharing options...
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