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Linux 7.2 game running double speed


r49dcr

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Originally I was running Counter-Strike on this computer. I installed 1.03 when I started playing JK2. Server ran great considering it's on cox.net. I also ran u104mod and upgraded it to 1.04 when it was available. Ran what I would consider as normal.

 

Over the past few months however, The OS has taken a beating for what ever reason, Couldn't log in reliably at the console, I usually telnet and run screen anyway so I wasn't too worried about it. I finally got a day off from work and decided to "rebuild" everything from scratch. I reinstalled the OS and patched it up. Then proceeded to put the JK2 server files back. For some reason the server was running at double speed. I was running vadminmod as well. I basically got down to, Zap the JK2 and just start over there too.

 

So, Here's the scoop, any help would be great.

 

JK2 is installed in:

/usr/home/games/jk2

 

I log into the server with a user who's home folder has a symbolic link to the jk2 folder. This makes it eaiser to update and maintain expecially when FTPing the files up. And yes, I've tried to just change to the 'Install' folder and run with no success.

 

I run the following from a script:

 

./jk2ded +exec server.cfg

 

the server.cfg currently has the following:

 

// Server Config

seta sv_hostname "jkii-linux v1.04"

seta g_motd "Testing Server"

rconpassword "yaright"

 

seta sv_maxclients 8

seta g_inactivity 0

sv_maxRate 10000

set g_allowvote 1

set timelimit 10

set capturelimit 10

set g_autoMapCycle 1

 

map ffa_bespin

 

Now...Interesting enough, I'm getting reserved slots when I run. My former install had these but have since been removed.

 

Here is the contents of my base folder

 

-rw-r--r-- 1 jk jk 534984353 Jul 27 10:03 assets0.pk3

-rw-r--r-- 1 jk jk 86950705 Jul 27 10:04 assets1.pk3

-rw-r--r-- 1 jk jk 3764210 Jul 27 10:04 assets2.pk3

-rw-r--r-- 1 jk jk 550829 Jul 27 10:04 assets5.pk3

-rw-r--r-- 1 jk jk 256 Jul 27 10:18 server.cfg

 

Here's the parse log from starting and one user joining:

 

[jk@localhost jk2]$ ./runjk2

JK2MP: v1.04 linux-i386 Jul 1 2002

Initialising zone memory .....

----- FS_Startup -----

Current search path:

/home/jk/.jkii/base

/usr/local/games/jk2/base/assets5.pk3 (4 files)

/usr/local/games/jk2/base/assets2.pk3 (289 files)

/usr/local/games/jk2/base/assets1.pk3 (8011 files)

/usr/local/games/jk2/base/assets0.pk3 (6674 files)

/usr/local/games/jk2/base

./jk2ded/base

 

----------------------

14978 files in pk3 files

execing mpdefault.cfg

execing jk2mpserver.cfg

couldn't exec autoexec.cfg

Hunk_Clear: reset the hunk ok

--- Common Initialization Complete ---

logfile opened on Sat Jul 27 13:02:01 2002

 

Opening IP socket: localhost:28070

Hostname: localhost.localdomain

Alias: localhost

IP: 127.0.0.1

execing server.cfg

------ Server Initialization ------

Server: ffa_bespin

Hunk_Clear: reset the hunk ok

----- FS_Startup -----

Current search path:

/home/jk/.jkii/base

/usr/local/games/jk2/base/assets5.pk3 (4 files)

/usr/local/games/jk2/base/assets2.pk3 (289 files)

/usr/local/games/jk2/base/assets1.pk3 (8011 files)

/usr/local/games/jk2/base/assets0.pk3 (6674 files)

/usr/local/games/jk2/base

./jk2ded/base

 

handle 1: qconsole.log

----------------------

29956 files in pk3 files

Loading vm file vm/jk2mpgame.qvm.

VM file jk2mpgame compiled to 2115009 bytes of code

jk2mpgame loaded in 7400768 bytes on the hunk

------- Game Initialization -------

gamename: basejk

gamedate: Jul 03 2002

------------------------------------------------------------

InitGame: \g_blueteam\Rebellion\g_redteam\Empire\g_forcePowerDisable\0\g_forceRe

genTime\200\g_jediVmerc\0\g_maxGameClients\0\g_weaponDisable\65535\capturelimit\

10\sv_allowDownload\1\sv_floodProtect\1\sv_maxPing\300\sv_minPing\0\sv_maxRate\1

0000\sv_maxclients\8\sv_hostname\jkii-linux v1.04\sv_privateClients\2\g_needpass

\0\g_duelWeaponDisable\1\g_forceBasedTeams\0\duel_fraglimit\10\g_maxForceRank\6\

g_saberLocking\1\g_privateDuel\1\timelimit\10\fraglimit\50\dmflags\0\version\JK2

MP: v1.04 linux-i386 Jul 1 2002\g_maxHolocronCarry\3\g_gametype\0\protocol\16\m

apname\ffa_bespin\sv_allowAnonymous\0\gamename\basejk

0 teams with 0 entities

13 items registered

-----------------------------------

------- BotLib Initialization -------

29 bots parsed

19 arenas parsed

-----------------------------------

Resolving masterjk2.ravensoft.com

masterjk2.ravensoft.com resolved to 204.97.248.90:28060

Sending heartbeat to masterjk2.ravensoft.com

Resolving clanservers.net

clanservers.net resolved to 208.152.157.130:28060

Sending heartbeat to clanservers.net

Hitch warning: 5939 msec frame time

Client 0 connecting with 50 challenge ping

ClientConnect: 2

broadcast: print "=|^4RJ^7|=^4Robbu Knpho^7 @@@PLCONNECT\n"

Sending heartbeat to masterjk2.ravensoft.com

Sending heartbeat to clanservers.net

ClientBegin: 2

setteam: 2 SPECTATOR FREE

broadcast: print "=|^4RJ^7|=^4Robbu Knpho^7 @@@PLENTER\n"

ClientBegin: 2

Item: 2 item_shield_lrg_instant

broadcast: print "=|^4RJ^7|=^4Robbu Knpho^7 @@@DISCONNECTED\n"

ClientDisconnect: 2

Sending heartbeat to masterjk2.ravensoft.com

Sending heartbeat to clanservers.net

Client 1 connecting with 250 challenge ping

ClientConnect: 2

broadcast: print "Darth Flo^7 @@@PLCONNECT\n"

Sending heartbeat to masterjk2.ravensoft.com

Sending heartbeat to clanservers.net

broadcast: print "Darth Flo^7 @@@DISCONNECTED\n"

ClientDisconnect: 2

Sending heartbeat to masterjk2.ravensoft.com

Sending heartbeat to clanservers.net

quit

----- Server Shutdown -----

Sending heartbeat to masterjk2.ravensoft.com

Sending heartbeat to clanservers.net

Sending heartbeat to masterjk2.ravensoft.com

Sending heartbeat to clanservers.net

==== ShutdownGame ====

 

So any clues anybody, suggestions for resolutions?

 

Regards,

Frustrated in Phoenix....

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