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MOD maps


towig54

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Posted

OK, when making a MOD, how to you make JKII load a different starting level? I'm guessing it involves editing the newgame.menu file, but I can't find the right bit anywhere...

 

Why can't I find the file? This is all your fault!:c3po3:

Posted

you make a "gamestart.cfg" file, which basically only needs one line: map <yourmap>

 

then in the newgame.menu file, find the line at the bottom, in the // BEGIN button block, find the sub-block action

 

change the line: uiScript startgame

with: exec "exec gamestart.cfg"

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