aazell Posted July 28, 2002 Share Posted July 28, 2002 Hi The func_glass screens in my level will only shatter when I run over and slash at them but when I throw my saber at it it just passes through and wont shatter it. I covered the func_glass brush with clip and then textured each large side with the Computer screen shader. Should I be covering the func_glass with somthing else before I add the screen shaders? aaz Link to comment Share on other sites More sharing options...
MDL_Sas Posted July 28, 2002 Share Posted July 28, 2002 your out of luck unless you use some scripting to make a trigger when a saber passes into the glass area it will make it break.. Link to comment Share on other sites More sharing options...
aazell Posted July 28, 2002 Author Share Posted July 28, 2002 Really? In the SP game every glass screen with pictures on it was smashable with a saber throw? They used scripting for every single one? AAz Link to comment Share on other sites More sharing options...
MDL_Sas Posted July 28, 2002 Share Posted July 28, 2002 I know glass is not breakable by throwing in sp I am not sure but I do think so.. ask rich.. =) Link to comment Share on other sites More sharing options...
Eagle_e7 Posted July 28, 2002 Share Posted July 28, 2002 I have some glass screens in my sp level You can see them in the first screen on this page ( the glass with blue pictures on them) http://www.geocities.com/eagle_e7/Page7.html I checked them and they did break when i threw a saber at them. I havent used any scripts for them to break. But i dont have any clue why yours dont:( Link to comment Share on other sites More sharing options...
aazell Posted July 28, 2002 Author Share Posted July 28, 2002 Could you do me a favour and send me a .map file just containing that screen? Just so I can compare to mine and find out what I'm doing wrong! Please send to jim@amnezia.tv thanks aaz Link to comment Share on other sites More sharing options...
Eagle_e7 Posted July 28, 2002 Share Posted July 28, 2002 E-mail sent:) Link to comment Share on other sites More sharing options...
aazell Posted July 28, 2002 Author Share Posted July 28, 2002 Ok I've got it now. You have to cover the whole func glass brush with the screen shader for it to shatter on saber throw. Thanks Dude AAz Link to comment Share on other sites More sharing options...
Eagle_e7 Posted July 28, 2002 Share Posted July 28, 2002 Hey no problem:D Glad to be of help:thumbsup: Link to comment Share on other sites More sharing options...
Emon Posted July 28, 2002 Share Posted July 28, 2002 MP saber throw was slopily coded and totally jacked in the process, the glass gets screwy with it. Link to comment Share on other sites More sharing options...
aazell Posted July 28, 2002 Author Share Posted July 28, 2002 I'm mapping in SP at the mo. Still somthing to note in future! cheers AAz Link to comment Share on other sites More sharing options...
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