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JediMod++2.2 ???


rut-wa jodar

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I'm having a bit of trouble with adding new hilts.

I am following everyone's instructions: open up the saber pk3 that I want to add and change the saber folder name to "saber_whatever"

I do that and keep the modified pk3 in the gamedata/base directory. When I start up the jedi++2.2 mod I still have the same 3 default sabers to choose from, "Luke" "reborn" and "dessan". The hilt that I tried to add doesnt show up. Even if I do the console command: "hilt whatever" It just reverts the a default hilt. No matter what I do I still have 3 hilts to choose from.

 

Am I not putting the modified pk3 files in the right place, or is there something more I need to do other than just renaming the saber folder to saber_whatever.

Any help would be greatly appreciated. Thanks.

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1st. Make sure your pk3 is structured like the following:

models/weapons2/saber_xxxx/<files go here>

 

Make sure you also make a new .pk3 and that your not modifying the mods (I know its open source, but trust me...)

 

If you did all that, which it really takes maybe 1 minute to achieve, you'll have one problem solved. Herein lies a new problem. Most of the sabers will show up in the list, and in game, but "skinless" i.e. no textures. I have gotten only one to work so far, its called "Lord Xen's and I dunno whats different about it....I just know it shows up perfectly, skins and all.

 

Best of luck to you, my friend.

 

 

 

 

 

 

 

 

-Orbital

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Thanks for the help.

I've been doing exactly what you said but they still dont feel like showing up. Not even skinless. I have been rezipping it with winzip and renaming it to pk3. Maybe thats why they arent showing up. I'll try looking for a diff program. Thanks again.

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