Darth Windu Posted August 5, 2002 Author Share Posted August 5, 2002 go and play republic mission 5, and then tell me that artillery should fire at walls. As i said before, if i wanted my artillery to fire at walls, i would order them to do so. Link to comment Share on other sites More sharing options...
Kryllith Posted August 5, 2002 Share Posted August 5, 2002 Originally posted by Sithmaster_821 The only problem i see is that if a wall is right next to them and a turret is right behind the wall firing at the unit, it will auto attack the wall. Windu, its no bug, like Kryllith said, just the unit ai. Get over it. True, though I'd have it set up so that if the turret was also in range then it was attack the turret rather than the wall. I'd probably have it set up to attack the closest thing, but I'd set up a level of importance for attacking. So it will attack units/buildings before walls, even if the wall is the closest thing to it. Of course, sometimes it has problems hitting turrets if there are walls in front of it. Maybe there should be some mathematical upgrade (Advance Trajectory?) which will make artillery better at firing over walls... Kryllith Link to comment Share on other sites More sharing options...
simwiz2 Posted August 5, 2002 Share Posted August 5, 2002 Originally posted by Darth Windu go and play republic mission 5, and then tell me that artillery should fire at walls. As i said before, if i wanted my artillery to fire at walls, i would order them to do so. Just because you are a n00b and probably lost your entire army before you realized that no attack stance was available, does not mean it is a bug. Unit AI (and AI in general) has a long way to go, just get over it. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted August 5, 2002 Share Posted August 5, 2002 You tell him/her/it simwiz Kryllith, you misunderstood me. My problem wasnt with shooting over walls, it was with the ai that considers walls the same as buildings, thus attacking the closest thing. In AoK, siege units autoattacked buildings, then walls, then units. Link to comment Share on other sites More sharing options...
Darth Windu Posted August 6, 2002 Author Share Posted August 6, 2002 simwiz - actually i completed the mission without losing a single unit. The point is, in that mission, the artillery fire will destroy your own forces, which is a big problem. Putting the artillery on no attack stance isnt a solution either, because then they dont help in the battles that follow, so to summarise- problem: artillery fires at walls and kills your own units possible solution: make it so it wont attack the enemy and therefore useless To me, that is a problem, and a bug in the game! Link to comment Share on other sites More sharing options...
Kryllith Posted August 6, 2002 Share Posted August 6, 2002 Originally posted by Sithmaster_821 You tell him/her/it simwiz Kryllith, you misunderstood me. My problem wasnt with shooting over walls, it was with the ai that considers walls the same as buildings, thus attacking the closest thing. In AoK, siege units autoattacked buildings, then walls, then units. Is it just the heavy weapons that consider walls to be buildings? I've had a lot of troopers in next to walls and they've pretty much always targeted buildings over walls. In the case of heavy weapons, though, yeah I agree. They need to be set up so that they make a distinction between the two so that they'll attack walls last unless otherwise directed. Kryllith Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted August 7, 2002 Share Posted August 7, 2002 then they dont help in the battles that follow Then use your head and take them off no attack. Duh! To me Problem solved! Link to comment Share on other sites More sharing options...
simwiz2 Posted August 7, 2002 Share Posted August 7, 2002 Originally posted by Darth Windu (1) simwiz - actually i completed the mission without losing a single unit. (2) Putting the artillery on no attack stance isnt a solution either, because then they dont help in the battles that follow. 1 - Did you really? Wow, I'm soooo impressed. 2 - Are you really that stupid? Like sith said, take them off no attack. Are you really that stupid, or lazy, or incompetent, or all three? Link to comment Share on other sites More sharing options...
Darth Windu Posted August 7, 2002 Author Share Posted August 7, 2002 *sigh* look, as i said, if you put them on no attack, they are useless, if you put them on any other attack stance, they attack walls and kill your own units, therefore THIS IS A BUG! Kryllith - no other unit does it except heavies. Link to comment Share on other sites More sharing options...
simwiz2 Posted August 7, 2002 Share Posted August 7, 2002 It is not a bug!!! It is an example of how AI nowadays still has a long way to go before it gets "smart". If another patch were to come out, they may choose to improve the unit AI and make siege attack turrets before walls, use the "smart-onager" feature of AoC where onagers would not autofire on friendly units, etc. But it is in no way a bug. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted August 8, 2002 Share Posted August 8, 2002 Windu, there is no bug. Bugs are glitches in the game that arent intended to be there. Seeing that this isnt a bug, can we please return to the topic. No one appretiates your off-topic discussion. If you have the dire urge to bring the subject up, do so on the correct thread. I noticed, with the patch, some units, like my Rebel mounties, when told to go somewhere, only half the group will go. Then when told again, half of the group that stayed behind would go. And this continued. It didnt help i was assaulting a base with them either and they were filing in one by one. Link to comment Share on other sites More sharing options...
Darth Windu Posted August 8, 2002 Author Share Posted August 8, 2002 the reason i am refering to it as a bug is because it undertakes an action that has the possibility of destroying it, destroying other friendly units, and not helping in battle. Link to comment Share on other sites More sharing options...
simwiz2 Posted August 8, 2002 Share Posted August 8, 2002 Originally posted by Sithmaster_821 I noticed, with the patch, some units, like my Rebel mounties, when told to go somewhere, only half the group will go. Then when told again, half of the group that stayed behind would go. And this continued. It didnt help i was assaulting a base with them either and they were filing in one by one. Haha, I noticed that. All your mounties filed in 1 by 1 and died painfully to my fighters and fortress. And my forward base was completed! Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted August 9, 2002 Share Posted August 9, 2002 the reason i am refering to it as a bug is because it undertakes an action that has the possibility of destroying it, destroying other friendly units, and not helping in battle. I dont care what you call it, its still not a bug. Programming lax, maybe, bug no. Haha, I noticed that. All your mounties filed in 1 by 1 and died painfully to my fighters and fortress. And my forward base was completed! Uhh.. simwiz, i can see your mistake, but i wasnt talking about our game:p. I was doing a single player one with a lot more mounties vs a lot more forts (but it was ai so you know who won-me) Also, Windu, question. Are you one of those people who, when saying something that the listener doesnt understand, will just repeat themself only louder. Sure seems like it. Link to comment Share on other sites More sharing options...
pbguy1211 Posted August 9, 2002 Share Posted August 9, 2002 You should change the formation that they attack in then. The line formation is lame anyway. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted August 9, 2002 Share Posted August 9, 2002 It wasnt about the formation, it was obviously a glitch. The units that didnt move were spasing out like they were trying to move but couldnt. Link to comment Share on other sites More sharing options...
Darth Windu Posted August 9, 2002 Author Share Posted August 9, 2002 well whatever the artillery problem is, it needs to be fixed. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted August 11, 2002 Share Posted August 11, 2002 Im glad you got that out of your system. Link to comment Share on other sites More sharing options...
JEDI PREDATOR Posted August 15, 2002 Share Posted August 15, 2002 Originally posted by NL_Ackbar why the hell are you playing GB if you have a pc like that? becuise GB is cool even i got a P4 2.0 ghz 265 ram Geforce 4 Ti 4200 60 gb memory Link to comment Share on other sites More sharing options...
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