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to anyone who knows icarus scripting...


Merritt

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Posted

Read the damn ICARUS manual, it should have it. You should be able to assign target names to brushes if they are in an entity such as func_static.

Posted

i have another question - how do i target a door? i want the door to become active when an enemy dies, so i set their deathscript to affect the door's "targetname" and "set_inactive" to false - but this doesnt seem to work - please help

Posted

I suggest having a look at the first mission of the SP game. It follows with the game packet in .map format (at least I think so, if not, it can be found somewhere). Don't know if it has anything about a door mysteriously activating when someone dies, but the problem about moving brushes is easy.

 

Best examples are the numerous elevators. As Emon mentioned, use func_static. And strongly recommended is also the use of ref_tags with them. That gives an easy way to control the destination of the movement.

 

"The damn icarus manual" makes a lot of sense after looking at the examples, that is, all the ready-made scripts. And don't forget you have also the Cairn level of the SP at your disposal.

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