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Help with Arena transformation!


Lord Ignasius

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Posted

I am working on this map. Here is the explanation of what I have so far! Currently it has a bunch of buttons, Each button spawns a different npc in the arena. You can watch the arena or teleport into it!

 

Here's the question, is it possible to add and subtract brushes with buttons, because and Idea I have is to have the arena be able to be transformed to different settings. Like I would have a mountain area, a city area, and other arena's to fight in or watch duels from! So is this possible?

Posted

But then you cant watch it from the button spawning area! If not brushes what if I modeled the arena in a 3d editor then imported the md3 can I add and subtract these, cuz it would be easier then brushes I think

Posted

isnt there a func_wall that can be triggered or something?

sounds "Scripty" so it wont work in mp necessarily...

or you could make mountains func_trains that move up from the ground.

Posted

It would be better brush-based, maybe the arena floor could be two doors but clipped so you can t fall in...like so:

~~clip

-- door

=areaportal

-door

^mountains etc

 

that would make it efficient and faster

for the moutains you could use terragen.

If you made them models you would have to make brush based clips because the md3s would be nonsolid

Posted

that would work too, but if you dont put it under a door with an areaportal it will still draw it and your framerates will suck.

Terragen is in the plugins menu of GTKRadient

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