The Analog Kid Posted July 31, 2002 Share Posted July 31, 2002 I get that when ever I go to setup, I have Jedi Mod installed, and only 1.03, because someone's server only runs 1.03 and not 1.04 since it lags 56k(yeah right, and who cares). JK2MP: v1.03 win-x86 Apr 30 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: F:\JKII\GameData\base\yoda_kinja.pk3 (48 files) F:\JKII\GameData\base\takduel2.pk3 (8 files) F:\JKII\GameData\base\takduel1.pk3 (8 files) F:\JKII\GameData\base\roger.pk3 (58 files) F:\JKII\GameData\base\padtemple.pk3 (49 files) F:\JKII\GameData\base\padreactor.pk3 (22 files) F:\JKII\GameData\base\Padme.pk3 (55 files) F:\JKII\GameData\base\padhangar.pk3 (19 files) F:\JKII\GameData\base\padhall.pk3 (36 files) F:\JKII\GameData\base\NintendoPack.pk3 (49 files) F:\JKII\GameData\base\matrix_subway_beta.pk3 (80 files) F:\JKII\GameData\base\mapextras2.pk3 (28 files) F:\JKII\GameData\base\mapextras.pk3 (48 files) F:\JKII\GameData\base\Mainframe 2.0.pk3 (156 files) F:\JKII\GameData\base\lightrefs.pk3 (20 files) F:\JKII\GameData\base\irg_powergenerator.pk3 (4 files) F:\JKII\GameData\base\irglandingplatform.pk3 (4 files) F:\JKII\GameData\base\irgcoruscantfinal.pk3 (4 files) F:\JKII\GameData\base\hoth_test.pk3 (19 files) F:\JKII\GameData\base\glm_Maul_Model.pk3 (57 files) F:\JKII\GameData\base\glm-vader.pk3 (60 files) F:\JKII\GameData\base\ffa_sarlacc.pk3 (47 files) F:\JKII\GameData\base\endor.pk3 (14 files) F:\JKII\GameData\base\duel_wls9.pk3 (8 files) F:\JKII\GameData\base\duel_wls8.pk3 (8 files) F:\JKII\GameData\base\duel_wls7.pk3 (11 files) F:\JKII\GameData\base\duel_wls6.pk3 (8 files) F:\JKII\GameData\base\duel_wls5.pk3 (14 files) F:\JKII\GameData\base\duel_wls4.pk3 (18 files) F:\JKII\GameData\base\duel_wls3.pk3 (8 files) F:\JKII\GameData\base\duel_wls2.pk3 (8 files) F:\JKII\GameData\base\duel_wls13.pk3 (9 files) F:\JKII\GameData\base\duel_wls12.pk3 (11 files) F:\JKII\GameData\base\duel_wls11.pk3 (13 files) F:\JKII\GameData\base\duel_wls10.pk3 (60 files) F:\JKII\GameData\base\duel_wls1.pk3 (9 files) F:\JKII\GameData\base\duel_kamino.pk3 (57 files) F:\JKII\GameData\base\Dark-Kyle.pk3 (50 files) F:\JKII\GameData\base\coopbots.pk3 (6 files) F:\JKII\GameData\base\atatprefab.pk3 (30 files) F:\JKII\GameData\base\assets2.pk3 (289 files) F:\JKII\GameData\base\assets1.pk3 (8011 files) F:\JKII\GameData\base\assets0.pk3 (6674 files) F:\JKII\GameData/base ---------------------- 16195 files in pk3 files execing mpdefault.cfg execing jk2mpconfig.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found AMD w/ 3DNow! ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using colorsbits of 16 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...39 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...no supported texture compression method found .....ignoring texture compression ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic not found ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters GL_VENDOR: NVIDIA Corporation GL_RENDERER: RIVA TNT2/AGP/3DNOW! GL_VERSION: 1.3.0 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:85 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 2 texture bits: 16 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled compressed lightmaps: disabled texture compression method: None anisotropic filtering: disabled Initializing Shaders ...loading 'shaders/yoda.shader' ...loading 'shaders/padtemple.shader' ...loading 'shaders/padreactor.shader' ...loading 'shaders/xpadeffect.shader' ...loading 'shaders/xpadeffect02.shader' ...loading 'shaders/padskin_winner_statue.shader' ...loading 'shaders/mariosky.shader' ...loading 'shaders/zeldasky.shader' ...loading 'shaders/matrix_subway.shader' ...loading 'shaders/vader.shader' ...loading 'shaders/quark.shader' ...loading 'shaders/maul_blue.shader' ...loading 'shaders/tatooine2.shader' ...loading 'shaders/sfx.shader' ...loading 'shaders/duel_wls5.shader' ...loading 'shaders/dub_neocjk.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/evil8_base.shader' ...loading 'shaders/tatooine.shader' ...loading 'shaders/duel_kamino.shader' ...loading 'shaders/hoth.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ...loading 'shaders/than_industrial.shader' ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound locked hardware. ok ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xb550050 dma buffer No background file. ---------------------- Sound memory manager started Loading vm file vm/ui.qvm. VM file ui compiled to 727614 bytes of code ui loaded in 9487584 bytes on the hunk Parsing menu file:ui/jk2mp/main.menu Parsing menu file:ui/jk2mp/joinserver.menu Parsing menu file:ui/jk2mp/player.menu Parsing menu file:ui/jk2mp/createserver.menu Parsing menu file:ui/jk2mp/connect.menu Parsing menu file:ui/jk2mp/rules.menu Parsing menu file:ui/jk2mp/rules_games.menu Parsing menu file:ui/jk2mp/rules_force.menu Parsing menu file:ui/jk2mp/rules_weapons.menu Parsing menu file:ui/jk2mp/rules_items.menu Parsing menu file:ui/jk2mp/controls.menu Parsing menu file:ui/jk2mp/setup.menu Parsing menu file:ui/jk2mp/demo.menu Parsing menu file:ui/jk2mp/password.menu Parsing menu file:ui/jk2mp/quit.menu Parsing menu file:ui/jk2mp/error.menu Parsing menu file:ui/jk2mp/serverinfo.menu Parsing menu file:ui/jk2mp/findplayer.menu Parsing menu file:ui/jk2mp/createfavorite.menu Parsing menu file:ui/jk2mp/multiplayer.menu Parsing menu file:ui/jk2mp/advancedcreateserver.menu Parsing menu file:ui/jk2mp/credits.menu Parsing menu file:ui/jk2mp/vid_warning.menu Parsing menu file:ui/jk2mp/videodriver.menu UI menu load time = 1584 milli seconds 38 bots parsed --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:28070 Hostname: everydayglory IP: 67.83.91.10 Working directory: F:\JKII\GameData ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Requested feature was omitted at compile time Link to comment Share on other sites More sharing options...
Captain Archer Posted July 31, 2002 Share Posted July 31, 2002 I get the same message whenever I install the roger (battle droid) model and click setup or try to start or join a match using the roger model. If I delete the roger.pk3 file then the game runs fine. Link to comment Share on other sites More sharing options...
Sith Maximus Posted August 2, 2002 Share Posted August 2, 2002 Yes that model is FUBAR and the maker admitted that it was screwed up! He now has a newer version out but I have yet to try it because it took me and hour to figure out that the skin was screwing the system up! Link to comment Share on other sites More sharing options...
ibballin Posted August 2, 2002 Share Posted August 2, 2002 so far for me the new roger skin is working. i havent had any problems. the only problem i have is it only has that one color but o well still a good model to d/l Link to comment Share on other sites More sharing options...
___ACROBAT___ Posted April 14, 2009 Share Posted April 14, 2009 I need to find that "lightrefs.pk3" map. Where can I find it please? Link to comment Share on other sites More sharing options...
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