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Requested Feature was ommited at compile time


The Analog Kid

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I get that when ever I go to setup, I have Jedi Mod installed, and only 1.03, because someone's server only runs 1.03 and not 1.04 since it lags 56k(yeah right, and who cares).

JK2MP: v1.03 win-x86 Apr 30 2002

Initialising zone memory .....

----- FS_Startup -----

Current search path:

F:\JKII\GameData\base\yoda_kinja.pk3 (48 files)

F:\JKII\GameData\base\takduel2.pk3 (8 files)

F:\JKII\GameData\base\takduel1.pk3 (8 files)

F:\JKII\GameData\base\roger.pk3 (58 files)

F:\JKII\GameData\base\padtemple.pk3 (49 files)

F:\JKII\GameData\base\padreactor.pk3 (22 files)

F:\JKII\GameData\base\Padme.pk3 (55 files)

F:\JKII\GameData\base\padhangar.pk3 (19 files)

F:\JKII\GameData\base\padhall.pk3 (36 files)

F:\JKII\GameData\base\NintendoPack.pk3 (49 files)

F:\JKII\GameData\base\matrix_subway_beta.pk3 (80 files)

F:\JKII\GameData\base\mapextras2.pk3 (28 files)

F:\JKII\GameData\base\mapextras.pk3 (48 files)

F:\JKII\GameData\base\Mainframe 2.0.pk3 (156 files)

F:\JKII\GameData\base\lightrefs.pk3 (20 files)

F:\JKII\GameData\base\irg_powergenerator.pk3 (4 files)

F:\JKII\GameData\base\irglandingplatform.pk3 (4 files)

F:\JKII\GameData\base\irgcoruscantfinal.pk3 (4 files)

F:\JKII\GameData\base\hoth_test.pk3 (19 files)

F:\JKII\GameData\base\glm_Maul_Model.pk3 (57 files)

F:\JKII\GameData\base\glm-vader.pk3 (60 files)

F:\JKII\GameData\base\ffa_sarlacc.pk3 (47 files)

F:\JKII\GameData\base\endor.pk3 (14 files)

F:\JKII\GameData\base\duel_wls9.pk3 (8 files)

F:\JKII\GameData\base\duel_wls8.pk3 (8 files)

F:\JKII\GameData\base\duel_wls7.pk3 (11 files)

F:\JKII\GameData\base\duel_wls6.pk3 (8 files)

F:\JKII\GameData\base\duel_wls5.pk3 (14 files)

F:\JKII\GameData\base\duel_wls4.pk3 (18 files)

F:\JKII\GameData\base\duel_wls3.pk3 (8 files)

F:\JKII\GameData\base\duel_wls2.pk3 (8 files)

F:\JKII\GameData\base\duel_wls13.pk3 (9 files)

F:\JKII\GameData\base\duel_wls12.pk3 (11 files)

F:\JKII\GameData\base\duel_wls11.pk3 (13 files)

F:\JKII\GameData\base\duel_wls10.pk3 (60 files)

F:\JKII\GameData\base\duel_wls1.pk3 (9 files)

F:\JKII\GameData\base\duel_kamino.pk3 (57 files)

F:\JKII\GameData\base\Dark-Kyle.pk3 (50 files)

F:\JKII\GameData\base\coopbots.pk3 (6 files)

F:\JKII\GameData\base\atatprefab.pk3 (30 files)

F:\JKII\GameData\base\assets2.pk3 (289 files)

F:\JKII\GameData\base\assets1.pk3 (8011 files)

F:\JKII\GameData\base\assets0.pk3 (6674 files)

F:\JKII\GameData/base

 

----------------------

16195 files in pk3 files

execing mpdefault.cfg

execing jk2mpconfig.cfg

couldn't exec autoexec.cfg

Hunk_Clear: reset the hunk ok

...detecting CPU, found AMD w/ 3DNow!

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using colorsbits of 16

...calling CDS: ok

...registered window class

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 16, 16, 0 )

...39 PFDs found

...hardware acceleration found

...PIXELFORMAT 3 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...no supported texture compression method found

.....ignoring texture compression

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic not found

...Using GL_EXT_texture_edge_clamp

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: RIVA TNT2/AGP/3DNOW!

GL_VERSION: 1.3.0

GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 2

 

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)

MODE: 3, 640 x 480 fullscreen hz:85

GAMMA: hardware w/ 0 overbright bits

CPU: AMD w/ 3DNow!

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 2

texture bits: 16

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: disabled

compressed lightmaps: disabled

texture compression method: None

anisotropic filtering: disabled

Initializing Shaders

...loading 'shaders/yoda.shader'

...loading 'shaders/padtemple.shader'

...loading 'shaders/padreactor.shader'

...loading 'shaders/xpadeffect.shader'

...loading 'shaders/xpadeffect02.shader'

...loading 'shaders/padskin_winner_statue.shader'

...loading 'shaders/mariosky.shader'

...loading 'shaders/zeldasky.shader'

...loading 'shaders/matrix_subway.shader'

...loading 'shaders/vader.shader'

...loading 'shaders/quark.shader'

...loading 'shaders/maul_blue.shader'

...loading 'shaders/tatooine2.shader'

...loading 'shaders/sfx.shader'

...loading 'shaders/duel_wls5.shader'

...loading 'shaders/dub_neocjk.shader'

...loading 'shaders/skies.shader'

...loading 'shaders/evil8_base.shader'

...loading 'shaders/tatooine.shader'

...loading 'shaders/duel_kamino.shader'

...loading 'shaders/hoth.shader'

...loading 'shaders/mp.shader'

...loading 'shaders/test.shader'

...loading 'shaders/text_crawl.shader'

...loading 'shaders/bespin.shader'

...loading 'shaders/cinematics.shader'

...loading 'shaders/common.shader'

...loading 'shaders/decals.shader'

...loading 'shaders/doomgiver.shader'

...loading 'shaders/effects.shader'

...loading 'shaders/explosions.shader'

...loading 'shaders/flares.shader'

...loading 'shaders/fogs.shader'

...loading 'shaders/gfx.shader'

...loading 'shaders/gfx2.shader'

...loading 'shaders/imperial.shader'

...loading 'shaders/items.shader'

...loading 'shaders/marks.shader'

...loading 'shaders/metashader.shader'

...loading 'shaders/models.shader'

...loading 'shaders/nar_shaddaa.shader'

...loading 'shaders/players.shader'

...loading 'shaders/sabers.shader'

...loading 'shaders/scavenger.shader'

...loading 'shaders/sprites.shader'

...loading 'shaders/system.shader'

...loading 'shaders/ui.shader'

...loading 'shaders/yavin.shader'

...loading 'shaders/zoom.shader'

...loading 'shaders/than_industrial.shader'

----- finished R_Init -----

 

------- sound initialization -------

Initializing DirectSound

locked hardware. ok

------------------------------------

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0xb550050 dma buffer

No background file.

----------------------

Sound memory manager started

Loading vm file vm/ui.qvm.

VM file ui compiled to 727614 bytes of code

ui loaded in 9487584 bytes on the hunk

Parsing menu file:ui/jk2mp/main.menu

Parsing menu file:ui/jk2mp/joinserver.menu

Parsing menu file:ui/jk2mp/player.menu

Parsing menu file:ui/jk2mp/createserver.menu

Parsing menu file:ui/jk2mp/connect.menu

Parsing menu file:ui/jk2mp/rules.menu

Parsing menu file:ui/jk2mp/rules_games.menu

Parsing menu file:ui/jk2mp/rules_force.menu

Parsing menu file:ui/jk2mp/rules_weapons.menu

Parsing menu file:ui/jk2mp/rules_items.menu

Parsing menu file:ui/jk2mp/controls.menu

Parsing menu file:ui/jk2mp/setup.menu

Parsing menu file:ui/jk2mp/demo.menu

Parsing menu file:ui/jk2mp/password.menu

Parsing menu file:ui/jk2mp/quit.menu

Parsing menu file:ui/jk2mp/error.menu

Parsing menu file:ui/jk2mp/serverinfo.menu

Parsing menu file:ui/jk2mp/findplayer.menu

Parsing menu file:ui/jk2mp/createfavorite.menu

Parsing menu file:ui/jk2mp/multiplayer.menu

Parsing menu file:ui/jk2mp/advancedcreateserver.menu

Parsing menu file:ui/jk2mp/credits.menu

Parsing menu file:ui/jk2mp/vid_warning.menu

Parsing menu file:ui/jk2mp/videodriver.menu

UI menu load time = 1584 milli seconds

38 bots parsed

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:28070

Hostname: everydayglory

IP: 67.83.91.10

Working directory: F:\JKII\GameData

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

Requested feature was omitted at compile time

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