Illiboy_4_Life Posted July 31, 2002 Share Posted July 31, 2002 Ok Ive made a saber hilt for my custom character Dark moore he has a red and black saber ive imported it fine into regular MP but when I import it to Jedimod1.1 i see the hilt but the colors not there i made the model right I think i made it compatible with Jedimod change SabeR to Saber_Moore but why doesnt jedimod supposrt my models color or better yet anyones color I need help so i can release the saber Link to comment Share on other sites More sharing options...
GabrielXen Posted July 31, 2002 Share Posted July 31, 2002 Seems like quite a few people are having that problem... Have you tried talking to Dest of one of the "big boys"...? -Gabriel- Link to comment Share on other sites More sharing options...
Illiboy_4_Life Posted August 1, 2002 Author Share Posted August 1, 2002 I did this is waht he says "its a problem with your hilts not jedimod. The texture path needs to be changed in the saber_w.glm file. That will fix it." i dont get that can I have a little more help Link to comment Share on other sites More sharing options...
GabrielXen Posted August 1, 2002 Share Posted August 1, 2002 Apparently, your .glm file is labeled wrong... Go back into the program you used to make the model and go through all the processes and make it saber_w.glm... Or, just put the .md3 into md3View and export it as a .glm... Or, e-mail it to me and I'll fix it... Or, well that's all I can help with... My e-mail, if you want it... -Gabriel- Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted August 1, 2002 Share Posted August 1, 2002 Originally posted by Illiboy_4_Life I did this is waht he says "its a problem with your hilts not jedimod. The texture path needs to be changed in the saber_w.glm file. That will fix it." i dont get that can I have a little more help when you compile you model into an md3, there is a path that you create for the skin file. you have to change that line to read the following in the qc file: --------- $meshes saber_w="models\weapons2\saber_NAME\skinfile.extension" Then recompile your md3 and recompile that into a GLM. Link to comment Share on other sites More sharing options...
Illiboy_4_Life Posted August 2, 2002 Author Share Posted August 2, 2002 Can this be done with Gmax Link to comment Share on other sites More sharing options...
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