F1yingF1sh Posted August 1, 2002 Share Posted August 1, 2002 Ok the problem that I am having is my sky box. I made a brush and put it above my wall brushes and selected the skies/stars shader for it. I started to compile but when it got to BSP it showed: WARNING: Couldn't find image for shader textures/skies/stars WARNING: Couldn't find image for shader noshader It countinued to compile so I loaded up my map and everything looked ok but there were no stars and when I shot at where the sky should be the laser hit the sky brush. Another question I have is can you make light shaders more bright? Thanks in advance Link to comment Share on other sites More sharing options...
Karshaddii Posted August 2, 2002 Share Posted August 2, 2002 1. maybe you did not choose the shader for the stars--or maybe the textures didn't load right when you installed RAD--in other words--check again to see if the texture had a white box--otherwise cant help yah. 2.--I can help you!! Edit the shader--open it up in NOTEPAD It will look something like this: textures/skies/coolsky qer_editorimage textures/skies/sky.tga q3map_surfacelight 75 q3map_lightsubdivide 512 sun 0.75 0.79 1 250 0 65 surfaceparm sky surfaceparm noimpact surfaceparm nomarks q3map_nolightmap skyParms textures/skies/nebula2 512 - } All you gotta do is change the fourth value if you want a brighter or dimmer sun Link to comment Share on other sites More sharing options...
F1yingF1sh Posted August 2, 2002 Author Share Posted August 2, 2002 When I edit the shader will it just be effected in my map or in every map that uses it? Link to comment Share on other sites More sharing options...
RichDiesal Posted August 2, 2002 Share Posted August 2, 2002 Every map that uses it. Shaders are global. Only edit shaders that you created yourself - never edit the originals. Link to comment Share on other sites More sharing options...
lassev Posted August 2, 2002 Share Posted August 2, 2002 Why, you must edit the originals if you want to be COOL and play wearing sunglasses. Distributing the originals in any form is another matter that I leave to copyright holders. Link to comment Share on other sites More sharing options...
Emon Posted August 2, 2002 Share Posted August 2, 2002 WTF are you talking about? You can modify shaders and release them in your level, it's perfectly legal. Link to comment Share on other sites More sharing options...
RichDiesal Posted August 2, 2002 Share Posted August 2, 2002 Neh, that's not what I meant. Don't modify the original files or re-define shaders already defined by Raven. You can pull shader scripts from those files and put them into your own as much as you want. I doubt anyone at Raven cares at all if you steal a shader script. *snicker* Link to comment Share on other sites More sharing options...
F1yingF1sh Posted August 3, 2002 Author Share Posted August 3, 2002 Thanks for all the help everyone I really appreciate it. Link to comment Share on other sites More sharing options...
MDL_Sas Posted August 3, 2002 Share Posted August 3, 2002 You made the sun really bright and your character burned up... lol muuuuuhahahahhahaha... sorry I'm bored.. Link to comment Share on other sites More sharing options...
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