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Question on lighting and skies


F1yingF1sh

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Posted

Ok the problem that I am having is my sky box. I made a brush and put it above my wall brushes and selected the skies/stars shader for it. I started to compile but when it got to BSP it showed:

WARNING: Couldn't find image for shader textures/skies/stars

WARNING: Couldn't find image for shader noshader

 

It countinued to compile so I loaded up my map and everything looked ok but there were no stars and when I shot at where the sky should be the laser hit the sky brush.

 

 

Another question I have is can you make light shaders more bright?

 

 

Thanks in advance

Posted

1. maybe you did not choose the shader for the stars--or maybe the textures didn't load right when you installed RAD--in other words--check again to see if the texture had a white box--otherwise cant help yah.

 

2.--I can help you!!

 

 

Edit the shader--open it up in NOTEPAD

 

It will look something like this:

 

textures/skies/coolsky

 

qer_editorimage textures/skies/sky.tga

q3map_surfacelight 75

q3map_lightsubdivide 512

sun 0.75 0.79 1 250 0 65

surfaceparm sky

surfaceparm noimpact

surfaceparm nomarks

q3map_nolightmap

skyParms textures/skies/nebula2 512 -

}

 

All you gotta do is change the fourth value if you want a brighter or dimmer sun

Posted

Why, you must edit the originals if you want to be COOL and play wearing sunglasses. Distributing the originals in any form is another matter that I leave to copyright holders.

Posted

Neh, that's not what I meant. Don't modify the original files or re-define shaders already defined by Raven. You can pull shader scripts from those files and put them into your own as much as you want.

 

I doubt anyone at Raven cares at all if you steal a shader script. *snicker*

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