Master Shawn Posted August 2, 2002 Share Posted August 2, 2002 Ok, since everyone ranted and raved last time, I fixed the bloody skin. Here it is so you can yell some more. If I get some positive feedback I might actually post it for download... Link to comment Share on other sites More sharing options...
PODguy87 Posted August 2, 2002 Share Posted August 2, 2002 MUUCH MUUCH MUCH MUUUUUUUUUUUUUUUUCH BETTER!!!! Its a GREAT improvement i think you should post it for download as soon as you can good job Ian Link to comment Share on other sites More sharing options...
cROsIs** Posted August 2, 2002 Share Posted August 2, 2002 Much better. Link to comment Share on other sites More sharing options...
Tap[RR] Posted August 2, 2002 Share Posted August 2, 2002 Your improving BUT, im not gonna let you off!! ^_^, Well what i seeing is a bright red button and bright red nozzle, so shade those to make them feel more real and less.. painted. And youve got yourself a obiwan hilt!. Just maybe add some shadows.. Or maybe hues of it forming a shiny effect with shading. ^_^ Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted August 2, 2002 Share Posted August 2, 2002 VERY nice improvement. HOWEVER: 1.) You have a vanilla-swirl effect on two of the spikes at the bottom. See if you can fix that. 2.) Make the ridges at the top look more like ridges. If you want I can send you a JPG I use for ridges that looks really neat. Other than that, excellent progress. Link to comment Share on other sites More sharing options...
Master Shawn Posted August 2, 2002 Author Share Posted August 2, 2002 So far I have fixed everything but the ridges. Chrono, can you send me that jpeg, shawn21_logic@hotmail.com Link to comment Share on other sites More sharing options...
-[MotU]-Lyger|=- Posted August 2, 2002 Share Posted August 2, 2002 form the link with the collage of screen shots it looks to be way to big. Link to comment Share on other sites More sharing options...
Master Shawn Posted August 2, 2002 Author Share Posted August 2, 2002 Well, I would make it shorter but if I do the hand flies off the sabre sometimes. If you mean diameter wise, its practically the exact same diameter of the original JK2 sabre. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted August 2, 2002 Share Posted August 2, 2002 you could probably stand to move the hilt down a bit, and to shrink it vertically, other than that it looks perfectly proportional. Link to comment Share on other sites More sharing options...
-[MotU]-Lyger|=- Posted August 2, 2002 Share Posted August 2, 2002 ya know, i dont get how your saber has alot of detail and is under the 1000 poly rate, and my saber had very little but it was over the 1000 poly rate, this is like the 4th time i had to start over Link to comment Share on other sites More sharing options...
Master Shawn Posted August 2, 2002 Author Share Posted August 2, 2002 Well, I would shrink it down, but I have no desire to once-again mesh this... And its under the 1000 vertex limit, it has over 2000 polys if I remember correctly. Also, the skin is finished(well, unless you continue to make small complaints ) here is a picture. Thnx to Chrono for the ridge texture. I've also started work on an Obi-Wan ANH sabre, the model is done, but I have yet to make the skin. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted August 3, 2002 Share Posted August 3, 2002 It's called skinning. The engine automatically smooth-renders it, so you don't have to have 50000 polys to make it look good. It's all in the skin, not in the polycount. The sooner you realize this, the better your sabers will become. Great work btw shawn, glad I could be of some help. Link to comment Share on other sites More sharing options...
Master Shawn Posted August 3, 2002 Author Share Posted August 3, 2002 I know its not the polycount, I just like my models as detailed as I can to the one we see in the movies. I will have the sabre ready for download tonight some time. Link to comment Share on other sites More sharing options...
zeek2304 Posted August 3, 2002 Share Posted August 3, 2002 Hey Chrono, maybe you could help me. I made a saber a while back not really that good but it was more for my personal satisfaction and to play around with so I could get better at modeling. Anyways, for some reason I can't figure out how to make a skin map. I can get to the part where I have to lay the model out flat and I just can't do it. If you can help me the saber is gmax format. I would really appreciate it. Link to comment Share on other sites More sharing options...
Norin Radd Posted August 3, 2002 Share Posted August 3, 2002 Master Shawn, very nice work. Link to comment Share on other sites More sharing options...
Master Shawn Posted August 3, 2002 Author Share Posted August 3, 2002 The Obi-Wan Kenobi AOTC Lightsabre v2.0 is now ready for download Download Link to comment Share on other sites More sharing options...
PODguy87 Posted August 3, 2002 Share Posted August 3, 2002 VERY good, now im downloading it and playing with it, very good job, again, im glad to see you learned to take positive criticism, again, great job Ian Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted August 3, 2002 Share Posted August 3, 2002 Originally posted by zeek2304 Hey Chrono, maybe you could help me. I made a saber a while back not really that good but it was more for my personal satisfaction and to play around with so I could get better at modeling. Anyways, for some reason I can't figure out how to make a skin map. I can get to the part where I have to lay the model out flat and I just can't do it. If you can help me the saber is gmax format. I would really appreciate it. hmm...which way are you mapping it? If you have a single mesh (meaning you only created a saber from one stack of polygons, instead of multiple shapes) then you should use Cylindrical unwrapping. Otherwise, I recommend LithUnwrap (check google for it). It's free, does a good job, and also allows you to re-export your MD3 out with its new skin-map. Only drawback is sometimes the previewing doesn't work so you may want to open it up in NGLMD3 and check it out first. Link to comment Share on other sites More sharing options...
MeLoN Posted August 4, 2002 Share Posted August 4, 2002 Much much better. Still a few flaws I can see with proportions....... but it's nothing that could be fixed easily... I would say that no one would ever notice them in game anyway.. The skin is MUCH BETTER. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.