rabidsnail Posted August 3, 2002 Posted August 3, 2002 Ok, I need some mroe help from you guys. I Am trying to make lighting for my map and it is a fully bright and lit room. How do I fix this?
rabidsnail Posted August 4, 2002 Author Posted August 4, 2002 Ok, I have 1 light set up in my room and all it does is show a light all around. It does not appear to be ambient light since I checked the worldspawn entity and it was not on.
dragotes81 Posted August 4, 2002 Posted August 4, 2002 If you mean the room is to bright here is what you do. You select the light in the 3d veiw by pressing shift and clicking on it then once you have it selected press n and the eninty window will pop up it should have light selected. make sure and then go down to the bottom where it will say key and value. next to key type in light then press enter. after that type 250 into the value space, press enter, the deselect it by pressing Esc that should reduce the light by half. if it is too little then repeat the process and instead put a higher number in value. but if it was to bright then add a lower number in. hope that helps.
rabidsnail Posted August 4, 2002 Author Posted August 4, 2002 My problem is that my lights dont show up and all I get is a consistent bright light all around the map. I have set up colored lights with spot lights and none of it shows, just a normal light.
Catscratch Posted August 4, 2002 Posted August 4, 2002 Did you set "_colors" and "ambient" key to worldspawn ? what are their values ? if you didnt then you may have set your light's "light" key's value too high.
rabidsnail Posted August 4, 2002 Author Posted August 4, 2002 I have been following Rich's tutorial and Am using the same textures he uses so I doubt that it is the textures. I assume that is what you mean by sky. I checked and there is no ambient light. Also, the light is pretty dim. I make a blue spotlight and the whole map is just white generic light all around the map. This is pissing me off, why is my radient so screwed up?
Besal Kenobi Posted August 4, 2002 Posted August 4, 2002 I HAVE BEEN HAVING THIS SAME PROBLEM YET I PLACE SEVERAL LIGHTS AND WHEN I PLAY THE GAME ITS PITCH BLACK, ALSO MY TEXTURES APPEAR ALL STRETCHED OUT. CAN ANYONE HELP. :saberr:MAY THE FORCE BE WITH YOU:saberb:
IroquoisPliskin Posted August 4, 2002 Posted August 4, 2002 well what I think you mean is when you put a light it is to bright or what. Make sure the light is in the room in the middle or where ever or put more than one.
rabidsnail Posted August 5, 2002 Author Posted August 5, 2002 Ok, let me explain, it is not that the lights are too bright! I have given up putting in lights in my maps and it still is fully lite. Also, it is not ambient light.
Catscratch Posted August 5, 2002 Posted August 5, 2002 Hmm, Would you share the map ? We can understand what's wrong more properly if you do.
rabidsnail Posted August 6, 2002 Author Posted August 6, 2002 I doubt it is the map since it happenes on every map I made, I think it is my configuration. I guess I could send a pk3 with a really crappy mp map I made for MP. While your at finding the problem, mabey you can give me advice on my mapping (which is bad). Catscratch: I added you to my icq, so mabey I'll send it to you over that.
Catscratch Posted August 8, 2002 Posted August 8, 2002 Yeah. I added you too. I couldnt get online last 2 days because im trying to understand how to add new npcs according to a tutorial I'll be online from home if i can fix the phone line problem. It's off since yesterday 'cause it rained more than cats and dogs . Killed my phone line.
Emon Posted August 8, 2002 Posted August 8, 2002 Use the scale key on the light to reduce intensity. Like, scale .25.
Smd Posted August 16, 2002 Posted August 16, 2002 I had this same problem, what it is is you have a leak in your map somewhere, when you compile it will probably say maximum light exceeded or something like that. Right after you compile follow there should be a red line to show you where the leak is, if you close it all your lights should return to normal. If you can't find the leak try drawing a bigger box around everything so your sure it's closed.
Project_Fusion Posted August 16, 2002 Posted August 16, 2002 Hey, Bensal Kenobi, this maybe a stupid answer lol (no offense) but have you made sure you haven't got a negative light? You probably don't as it isn't default... Just an idea. Rich
mli Posted August 16, 2002 Posted August 16, 2002 You're a) Not doing a fullvis compile b) closing the window too early c) using a skybox shader with a surfacelight and sun value that is too high. Post the shader here.
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