NITEMARE Posted August 4, 2002 Share Posted August 4, 2002 hi there, some people have asked me to make a little tut on how to make the sand texture in my duel_coloseum map. first start with a texture like this and look how ugly it makes the floor . ok this texture could use some optimizing but it wouldnt save it from beeing boring like most tiled textures on a bigger surface. so make a screenshot from the topview of the map in radiant and load it in photoshop. there u should use it as a transparent layer, so u can draw stuff on the one layer and see where the edges of the brushes are. the goal is to make a unique and map optimized strucutre texture. make some big strokes with airbrush and stuff. it should be very blurry, no detail in it. then go to filters/textures and add craquelure. after that u can ad some more detail around the edges of the brush, to make it more organic and not generated. after that it should look like this . then get my map and look into the pk3 file for the shaders dir. there is the shader (textures/decals/test) i used to make the structure texture blend darker. play with the blend modes around but remember the original one. because thats the perfect blendmode for the effect in the game. after u are finished aply the shader on a patch mesh in radiant. just make a brush and tramsform it into a patch matrix, then remove all sides but the top one. then enlarge it to match the size of the ground u want to cover with it and put it just a tiny milimeter over the ground surface. it should look like this . if everything went well then it should server the map very well and make it special. Link to comment Share on other sites More sharing options...
Bell Posted August 10, 2002 Share Posted August 10, 2002 khewl man very nice Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.