Blaize1234 Posted August 6, 2002 Share Posted August 6, 2002 how can this be done? there seems to be no txt file for the bots in 1.2, so can it be done? Link to comment Share on other sites More sharing options...
Azymn Posted August 6, 2002 Share Posted August 6, 2002 You can edit the bots.txt file inside the jediMod1_2.pk3\botfiles or just add a "guywithdoublesaber.bot" file that contains a script looking something like this (this example comes in one of the readMe's with jediMod1.2 as well as being found in bots.txt): { name "Desann" model Desann color1 0 tck_saberred 125 //red value tck_sabergreen 0 //green value tck_saberblue 170 //blue value tck_saberred2 10 //red value for second saber tck_sabergreen2 180 //green value for second saber tck_saberblue2 10 //blue value for second saber tck_doublesaber 1 //doublesaber value hilt "desann" //hilt model 1 hilt2 "vader" //hilt model 2 personality /botfiles/Desann.jkb // Desann is attached to Tavion } if you read through the files that come with 1.2, you'll see that most all the features are documented well, including what different values of tck_doublesaber do. Link to comment Share on other sites More sharing options...
Blaize1234 Posted August 6, 2002 Author Share Posted August 6, 2002 ok, I've edited the bot.txt file but when I save the changes it creates a new bot.txt file and none of the changes work, why is this? Link to comment Share on other sites More sharing options...
Chewcaca_Dookie Posted August 8, 2002 Share Posted August 8, 2002 Wow! I didn't know that! Thanks! Link to comment Share on other sites More sharing options...
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