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Modeling tools.....which one?


Jedi Apprentice

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1.) excited... An emotional response to words...that's just sad, and disturbing.

 

2.) I did give you "real" info, just not what you were looking for.

 

3.) most people use 3dsmax, or some use gmax. I can't remember if milkshape works or not...it isn't very good anyway. And for skins you can use a few programs. Most people use Adobe Photoshop and paint shop pro. There are probably some other things you can use, but i don't think they are as popular, at least not for this sort of thing.

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I use Gmax for modeling saberhilts...well one saberhilt. I recently started one ...trying to get the hang of it using a link to a turtorial in another thread in the modeling section....think its called Look here before asking questions :p . As for skinning I use Photoshop...its pretty good...and I think it is what most people use.

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What 3d tool you can and should use kinda depends on your budget and willingness to use/access to pirate software.

 

- If you are poor you cna get yourself a free copy of GMax at the website of Discreet. This is a stripped version of 3D Studio Max that has pretty much all modelling & skinmapping options that you'll need.

- If you don't have a couple of thousand $ and want to use legal software Milkshape 3D is all yours for $20.

- If you have quit a bit of money to spare or don't mind using pirate software you can use whatever you want like 3D Studio Max, Maya, Lightwave, Softimage etc.

 

However with not all these 3d tools you can get your model in JK2.

With all these tools you cna build your model and skinmap it but you'll need 3D Studio Max R4.x to "attach" the model to the JK2 skeleton and to export it to a XSI file. Correct me if I'm wrong.

 

I think the most used 3d tools are GMax, Milkshape 3D and 3D Studio Max.

I've used Maya a bit for modelling and they have a free version available with some limitations.

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