monsoontide Posted August 7, 2002 Share Posted August 7, 2002 I though I had it worked out (8units = 1foot) but it was way too small! (Or the Starwars databank needs fixing!) So how many units (Grid size1) = 20m Thanks Monsoontide Link to comment Share on other sites More sharing options...
Drakewl Posted August 7, 2002 Share Posted August 7, 2002 32 units being one meter, 640 units are 20 meters shouldn't be a foot about 11 units long? Link to comment Share on other sites More sharing options...
Xzzy Posted August 7, 2002 Share Posted August 7, 2002 real world measurements don't seem to translate too well into quake games. Certain elements need to be bigger than life to look right, and certain things need to be smaller as well. Trying to impose real world dimensions into a map usually ends up making it a pain in the ass to navigate. Doors are the easiest example. Real world doors seem to be about four or five feet wide, which translates to something like 55 units in quake. However in game a player will frequently get stuck trying to fit through on a door that narrow, usually you need 128 units before it's easy to pass through. Link to comment Share on other sites More sharing options...
monsoontide Posted August 7, 2002 Author Share Posted August 7, 2002 Thanks - Yeah, I had it worked out at just over 640 units, but it's just way too small, so I loaded in the imperial shuttle model for reference and used that as my guide. I will release this creation as a pre-fab once I get it textured and released with my Anchorhead map. Monsoontide Link to comment Share on other sites More sharing options...
Emon Posted August 7, 2002 Share Posted August 7, 2002 640 units IS 20 meters, but in video games you have no depth perception so it seems smaller and flatter. Link to comment Share on other sites More sharing options...
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