DARTHMCGILL Posted August 9, 2002 Share Posted August 9, 2002 I was thinking about making a package of authentic star wars weapons for JKII, possibly including reloading as well. If anyone with 3DSMAX has any intrest in that, please say so. You can e-mail me at s_darthmcgill@yahoo.com Link to comment Share on other sites More sharing options...
GabrielXen Posted August 9, 2002 Share Posted August 9, 2002 The weapons in the game aren't authentic...? Be more specific... -Gabriel- Link to comment Share on other sites More sharing options...
Sniper Wolf Posted August 9, 2002 Share Posted August 9, 2002 It would be a good idea to add reloading. I don't quite catch his drift when he says "authetic" though. Link to comment Share on other sites More sharing options...
DARTHMCGILL Posted August 9, 2002 Author Share Posted August 9, 2002 The weapons in the game are great! But I want more. instead of just the imperial blaster, how about Han's blaster, Rebel Hoth blaster rifles, leia's blaster, Clone Trooper blasters and Trade Federation blasters. Plus, I want to add reloading so that the game can be more realistic, like Counter-Strike, or Tac-Ops. (by the way, thermal detonators should be switched with concussion grenades because in several books thermal detonators are described as being much more explosive than just the grenades that they are in the game) Link to comment Share on other sites More sharing options...
GabrielXen Posted August 9, 2002 Share Posted August 9, 2002 Oh.... s***... you mean "add more authentic weapons" lol Actually I think someone is working on Han's blaster, but I could be wrong... Check around in this forum and see what all you can find... But, I'm curious; has anyone ever actually seen someone reload a blaster in Star Wars...? -Gabriel- Link to comment Share on other sites More sharing options...
t3rr0r Posted August 9, 2002 Share Posted August 9, 2002 Originally posted by GabrielXen has anyone ever actually seen someone reload a blaster in Star Wars...? why do you think they use magazine/clip-like power packs? Link to comment Share on other sites More sharing options...
DARTHMCGILL Posted August 9, 2002 Author Share Posted August 9, 2002 I don't think that anyone has ever reloaded a blaster in the movies, but the evidence is there. All over the extended material, there are references to limited ammo. All of the weapons have "clips"/magazines. I could work out the code and the models, but if someone could make animations, and make the models work in the game, that would be great. (I'll need a skinner, mabee) Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted August 9, 2002 Share Posted August 9, 2002 Well, yeah, i dunno if the game realy needs it... kind of detracts from the game play even if ther is reloading... it would be swithcing power packs for blaster rifle... but what about reloading golans/repeaters? how would you do that? Link to comment Share on other sites More sharing options...
MeLoN Posted August 9, 2002 Share Posted August 9, 2002 Realistic like counter strike..... haha..... hehe.... shoot. I needed that. Counter strike.... realistic..... hahaha......... hehe. Link to comment Share on other sites More sharing options...
t3rr0r Posted August 9, 2002 Share Posted August 9, 2002 Originally posted by MeLoN Realistic like counter strike..... haha..... hehe.... shoot. I needed that. Counter strike.... realistic..... hahaha......... hehe. heh. about reloading detracting form gameplay, i think it will improve, because there will be less (just a tad ) mindless gunning. also, i think that smarter homing missles would be good, and by smarter i mean won't attempt to chase a player through a wall, they'd actually turn corners and continue following. Link to comment Share on other sites More sharing options...
GabrielXen Posted August 9, 2002 Share Posted August 9, 2002 Damn... that's the kind of missiles I need around my neighborhood... lol -Gabriel- Link to comment Share on other sites More sharing options...
Forums_End Posted August 9, 2002 Share Posted August 9, 2002 Nice idea, but I dont think so! Link to comment Share on other sites More sharing options...
t3rr0r Posted August 9, 2002 Share Posted August 9, 2002 Originally posted by Forums_End Nice idea, but I dont think so! who's/which idea? anyway, i just wanted to add, since these would be smarter missles, i say up the cost (one more than what is required for homing now). Link to comment Share on other sites More sharing options...
ALIEN_JL Posted August 9, 2002 Share Posted August 9, 2002 Originally posted by t3rr0r smarter homing missles would be good, and by smarter i mean won't attempt to chase a player through a wall, they'd actually turn corners and continue following. Would be nice... (maybe... but a bit.... how would you dodge that ?) ---------------------------------------------------------------------------- But... something... All weapons should have dispercion And that dispercion should change depending what you are doing... If you stand still and you fire one shot then there are minimal dispercion but if you walk then dispercion gets a bit higher and if you run then it get a lot higher and if you jump/land then that dispercion should get "terrible" And when it gets higher it should happen immediately but dropping shouldn't be so fast... And firing should add in to that dispercion too... (some sort of recoil effect..) And.................... And......... And... Link to comment Share on other sites More sharing options...
t3rr0r Posted August 9, 2002 Share Posted August 9, 2002 Originally posted by ALIEN_JL Would be nice... (maybe... but a bit.... how would you dodge that ?) same old force pull or push to offset it. Link to comment Share on other sites More sharing options...
DARTHMCGILL Posted August 9, 2002 Author Share Posted August 9, 2002 The thing about the movies is that in order to maintain the story, the heros couldn't worry about reloading. I think that Lucas was trying to make it "inferred" that they reload between scenes. I bought Unreal Tournament a while back, and once I started playing Tac Ops, I never went back. The thrill of worrying about having that shotgun run out of shells in the middle of a bunch of enemies...... Anyway, the repeater would have to be reloaded, somehow, but that could be figured out. The Golan Arms Flechett (sp?) Gun might not have to be reloaded, but if it was, it would be better for the people at the business end of it. (How many times have I wasted several dark jedi only to be killed by one bot with a Flechett gun) Reloading definitely adds more strategy to the game. About the extra weapons: I am obsessed with firearms, so I just thought that there should be more, the game has everything that you need, but in the real Star Wars universe, there are so many different blasters, and you wouldn't use the imperial one on Narr Shaadaa. Link to comment Share on other sites More sharing options...
DARTHMCGILL Posted August 9, 2002 Author Share Posted August 9, 2002 Who here has 3DS Max? Just as a point of reference. Link to comment Share on other sites More sharing options...
12thMonkey Posted August 9, 2002 Share Posted August 9, 2002 I think a manualy guided missile launcher like the nikita would be good. I always think reloading is annoying cos there is nothing worse than saying "sh!t out of ammo" and then defenceless, someone fires and hits you. Link to comment Share on other sites More sharing options...
t3rr0r Posted August 9, 2002 Share Posted August 9, 2002 Originally posted by Shogun Lee I think a manualy guided missile launcher like the nikita would be good. I always think reloading is annoying cos there is nothing worse than saying "sh!t out of ammo" and then defenceless, someone fires and hits you. a manual controlled missle would be cool, but difficult. and you get plenty of ammo, if you blast through it all, you should revise your tactics. Link to comment Share on other sites More sharing options...
DARTHMCGILL Posted August 9, 2002 Author Share Posted August 9, 2002 I don't really have the internet, I am just using the connection at my office. If anyone has any intrest in working on a weapon mod, please email me at s_darthmcgill@yahoo.com. I can email you models/code/skins/whatever, so please contact me, I will need help on this because I haven't made a mod before. Link to comment Share on other sites More sharing options...
Starwalker Posted August 10, 2002 Share Posted August 10, 2002 Of course Blasters need reloading, they use plasma gas cartridges and a power cell, what you think blaster bolts are? self sustaining energy? lol The Visual Dictionary states that the E-11 Stormy rifle has a power cell with enough charge for 100 shots and a 500 shot plasma gas cartridge, so reloading would be a nice and realistic feature. Also if they werent reloaded did you think that they just threw the weapon away when empty lol Link to comment Share on other sites More sharing options...
JediMasterLinkE Posted August 17, 2002 Share Posted August 17, 2002 I have wanted to download more weapons for the game and the reloading sounds great. I would love to see Lukes Blaster Pistol and battle droid's blasters. Link to comment Share on other sites More sharing options...
Blaize1234 Posted August 17, 2002 Share Posted August 17, 2002 in the new redone clonetrooper model pack aren't there pictures of the clonetroopers holding their correct rifles? why isn't the rifle included in the download of the model? Link to comment Share on other sites More sharing options...
Starwalker Posted August 17, 2002 Share Posted August 17, 2002 Really? Nice I havent got the redone pack so I couldnt comment Link to comment Share on other sites More sharing options...
Kahl Posted August 17, 2002 Share Posted August 17, 2002 The blaster 'clips' are called "ammunition cells". they are small cylindrical tubes that slide up into the grip of the weapon. like modern day hand guns, but instead of a rectangular clip, its round, stout and has rings up and down the shaft. sorry i have no pics for ya Link to comment Share on other sites More sharing options...
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