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Two Quick Questions -- ATST in Multiplayer & 1.04 Changes


Gryphonvere

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I know I'm a n00b and haven't been around for long, but I wondered about the ATST in FFA_NS_HIDEOUT-- is it useable or is it just there for scenery? :confused:

 

I just wondered.

 

Also, is there anywhere where I can find the COMPLETE listing of changes from 1.03 to 1.04? I just wondered.

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The ATST is scenery. However, you ARE going to encounter a usable ATST... just wait patiently for the oppurtunity in SP ;).

 

You can find complete changes on http://support.lucasarts.com

 

Click on the JK2 1.04 Update.

 

Well since I made the link i went there myself, here it is.

 

 

.Corrected issue which caused servers to crash in rare instances.

 

.Corrected issue causing damage not to ramp up and down properly when using the backstab move in light saber stance.

 

.Corrected bug allowing players to pivot while executing backstab moves in all stances. Players may no longer pivot when executing these moves.

 

.Fixed bug causing force pull to be unblockable by people with equal or greater pull rank.

 

.Adjusted ammo usage of the Imperial repeater alt-fire.

 

.Fixed bug allowing inventory items to be used in FFA saber challenges.

 

.Corrected an exploit which allowed players to fall from large heights at a slow rate.

 

.Corrected issue which caused pain sounds not to play properly when hit by opponents. Pain sounds should now be relative to the amount of damage taken.

 

Ingram: Backstab and Pull was nerfed and Kicks now reign supreme.

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Originally posted by thehomicidalegg

hehe the pain sounds are completely screwed

 

I heartily agree. A saber bump registers as a painful scream from my Reborn but a Sidesweep from heavy against my undefended midsections registers a shield simmer sound or a tiny Yelp whereas the painful scream seemed more appropriate.

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