Morthvargr Posted August 13, 2002 Posted August 13, 2002 Ok, I'm a newbie at Jedi Knight skinning and shaders. I made a skin for the Mandalorian model, and I had all the appropriate graphic files used by the shader. I copied the text of the Mandalorian.shader file, replacing the original file names with my own. I loaded it in-game, and the armor was flat and boring, instead of shiny and cool. What am I doing wrong?
Nanodagiardino Posted August 13, 2002 Posted August 13, 2002 Don't know how the mandalorian shaders looks like. But you have to open the *.shader file and make sure that the paths point to the right textures etc. Open the *.shader file with notepad.
KMan Posted August 13, 2002 Posted August 13, 2002 Also, you need to make sure your skin has an alpha map to set what parts of the model will be effected by the shader. I am assuming that the shader is the texture blend over the env map.
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