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Second hilt in JediMod 1.2


Morthvargr

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Posted

Ok, I loaded up JediMod v1.2, and typed the command '\hilt2 hatrussith1.' I pulled out my second saber, and it was Kyle's hilt. I typed '\hilt2' and it said something like 'hilt2 is hatrussith1 default is kyle.' It's confirming that I have my second hilt set on hatrusstith1, but it still looks like the default saber. What's going on?

Posted

Either way, it does the same thing. I know it worked the first time when I used the slash mark, because it told me that I had the second hilt set to the one I wanted, it just wasn't showing up in my player's hand. Does anyone else have this problem?

Posted

I tried a couple of different sabers, neither worked. I tried opening the pk3 file, and it said it was corrupted. I unzipped it again, and it seems to work fine now.

Posted

Why dont you make a .cfg file with your saber and skin preferences on it....

 

a .cfg file is a renamed .txt file where you put sequences of console commands for JK2 to execute

 

for example, if you want to be a stormtrooper with the apexblue hilt on one hand and apexred on the other your .cfg file contents should be:

 

seta hilt1 "apexblue"

seta hilt2 "apexred"

model "stormtrooper"

 

when youre done, name the file whateveryouwant.cfg and run int from the console using /exec whateveryounamedyourfile.cfg

 

it should make your hilts work and open a lot of customization possibilities too

 

 

:D

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