Kengo Posted August 13, 2002 Share Posted August 13, 2002 Prison has basically been done for a while, and haven't had too much joy with the voice actors so far. I guess I started looking for them too late in the maps development. I will keep trying to get some voice actors for a little more, but incase I can't I was thinking the other alternative is to have text printed on screen. I know how to do this within radiant, but I can't seem to get it working within scripting. There is a print text command in BehavEd, but I can't get it working. Anyone got any ideas? Link to comment Share on other sites More sharing options...
Catscratch Posted August 13, 2002 Share Posted August 13, 2002 Many default commands are not working. Print is one of them. Let me give you another example. The move command doesnt work in jk2 as its supposed to. In behaved's manual, it says that the move command needs 3 parameters; the point where the entity will move from, the destination point and the moving time. However you just use the first parameter as the destination and the time parameter. So some scripting commands are changed or not working completely as they're mentioned in the manual. Well, that's a pity. Link to comment Share on other sites More sharing options...
Kengo Posted August 13, 2002 Author Share Posted August 13, 2002 Yeh, is a shame. Any ideas if it is possible to get text during cut-scenes working any other way? Link to comment Share on other sites More sharing options...
Eagle_e7 Posted August 13, 2002 Share Posted August 13, 2002 I havent tried this method yet, but perhaps you could use the "target_print" entity. It works fine ingame but, as i say, i have tried it in any of my cinematics yet:) If you give it a targetname then you should be able to activate it via script by useing the "use" key For example: use ( "trig1" ); Would activate an entity with the targetname "trig1" Link to comment Share on other sites More sharing options...
Kengo Posted August 14, 2002 Author Share Posted August 14, 2002 Thanks a lot man, I'll give it a go Link to comment Share on other sites More sharing options...
Kengo Posted August 21, 2002 Author Share Posted August 21, 2002 No luck, any more ideas of how to get around the problem with printing text on screen during cuscenes anyone? Link to comment Share on other sites More sharing options...
War Master Posted August 22, 2002 Share Posted August 22, 2002 I don't know if this helps but take a look in your assets1.pk3. Check the files that are in the strip\ folder. If you open it up with notepad you can read the text for the cutscenes. That's all I know. I haven't looked into this yet but I will soon. Link to comment Share on other sites More sharing options...
MilesTeg Posted August 22, 2002 Share Posted August 22, 2002 In the strip folder, kejim_post.sp, "REFERENCE 01JAO001" refers to chars/jan/01JAO001.wav (substitute for all language mp3s I think) So it seems the text is directly bound to the sound files Link to comment Share on other sites More sharing options...
Catscratch Posted August 22, 2002 Share Posted August 22, 2002 The "use" method to trigger target_print might work fine. If it doesnt then the engine doesnt support text print while a script runs. At least the method would be different. Gotta find out how to make subtitles then Link to comment Share on other sites More sharing options...
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