kya4life Posted August 14, 2002 Share Posted August 14, 2002 I am working on a curret level to requires a forcefield. The room that needs it is a hanger/bay.. and it has a door opening looking out into space... but i dont want people running outside into space... so i will need a force field of some sort to block it off... something tranparent so u can still see the skybox... its also a skybox that emites light... will a transparent brush effect the way it lights the bay at all? Link to comment Share on other sites More sharing options...
monsoontide Posted August 14, 2002 Share Posted August 14, 2002 Use either the r_forcfield(red) shader or b_forcefield(blue) shaders. They are quite tricky to find (Use a search - unless someone can remember what directory they're under) as they are just tiny squares in the texture window and you will probably need to add lights. I am using a different shader (energy) but while you can see through it, it blocks the light from the sky shader I am using. Monsoontide Link to comment Share on other sites More sharing options...
Catscratch Posted August 14, 2002 Share Posted August 14, 2002 Make a func_wall entity. Set "kejim/redfield1" as the shader(Texture) of it. That's the forcefield . When you target that with something it will disappear. When you target again it will appear. Why not using glass ? Link to comment Share on other sites More sharing options...
Shadriss Posted August 14, 2002 Share Posted August 14, 2002 Think about that for a second, ,Cat. Would YOU build a hanger with a glass door? There's another shader you can use as well, in the Doomgiver texture set. [Forcefield] I think it's called... Oh, another thing Cat... You MAY want to mention that your func_wall is a SP feature - not MP. For an MP map you just construct it like you would for glass, only using a diff texture. Link to comment Share on other sites More sharing options...
kya4life Posted August 16, 2002 Author Share Posted August 16, 2002 so no one knows if theres a forcefield that wont block skybox lights? Link to comment Share on other sites More sharing options...
Shadriss Posted August 16, 2002 Share Posted August 16, 2002 Dont think the Doomgiver one I mentioned does - It colors all my md3's orange even when hit by harch overhead lighting... kinda indicative to me. Alternately, you could always just test all of them out! Link to comment Share on other sites More sharing options...
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