War Master Posted August 15, 2002 Share Posted August 15, 2002 I have a cutscene that starts right when the map is loaded. I'm using a trigger once to make the script run. The problem is when kyle dies the scene is always triggered to run again. Once is enough. How can I get around this problem? Link to comment Share on other sites More sharing options...
Quotation Posted August 15, 2002 Share Posted August 15, 2002 Press "CTRL"? Uncertain. Link to comment Share on other sites More sharing options...
Quotation Posted August 15, 2002 Share Posted August 15, 2002 Flag 'Trigger-Once.' Hypothetically. Link to comment Share on other sites More sharing options...
redrain85 Posted August 16, 2002 Share Posted August 16, 2002 Have the info_player_start target the target_scriptrunner instead of using trigger_once to do it. Link to comment Share on other sites More sharing options...
War Master Posted August 16, 2002 Author Share Posted August 16, 2002 It didn't work. Is there something I can put in the script to make it run only once? I also tried spawning kyle in a small box with a target_scriptrunner and then have him moved into the map at the end of the cinema but that didn't work either. Link to comment Share on other sites More sharing options...
idontlikegeorge Posted August 16, 2002 Share Posted August 16, 2002 well, maybe try not having the info_player_start link to the scriptrunner at all; with npc entities, when destroyed (last npc spawned dies), activates whatever the entity targets so maybe the player start works the same way; im not sure though. anyway, it is possible; tragin galo is pretty much all cutscene (atleast the beta i played), and you can die and restart where you quicksaved, etc. without playing the cutscene again Link to comment Share on other sites More sharing options...
Slunker Posted August 16, 2002 Share Posted August 16, 2002 Set up the script to run a target_autosave! That way, when they die, it'll set up to go back to their last saved game, and it'll be saved AFTER the cut scene runs. Link to comment Share on other sites More sharing options...
idontlikegeorge Posted August 16, 2002 Share Posted August 16, 2002 yeah they needed to do that in kejim_post; that cutscene is way too ****ing long to play again Link to comment Share on other sites More sharing options...
War Master Posted August 17, 2002 Author Share Posted August 17, 2002 What you guys said makes sense. I opened up Kejim_Post and looked at how Raven did their target_autosave. From what I can see it's not targeted by anything and it's given a targetname autosave_1. I did exactly the same and it didn't work. Is there a script command involved in the process of autosaving? Link to comment Share on other sites More sharing options...
Slunker Posted August 17, 2002 Share Posted August 17, 2002 They probably just put use(autosave_1) in a script somewhere. Preferably after the cinematic. -Slinky Link to comment Share on other sites More sharing options...
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