Jump to content

Home

Cutscene problem


War Master

Recommended Posts

Posted

I have a cutscene that starts right when the map is loaded. I'm using a trigger once to make the script run. The problem is when kyle dies the scene is always triggered to run again. Once is enough. How can I get around this problem?

Posted

It didn't work. Is there something I can put in the script to make it run only once?

 

I also tried spawning kyle in a small box with a target_scriptrunner and then have him moved into the map at the end of the cinema but that didn't work either.

Posted

well, maybe try not having the info_player_start link to the scriptrunner at all; with npc entities, when destroyed (last npc spawned dies), activates whatever the entity targets

 

so maybe the player start works the same way; im not sure though. anyway, it is possible; tragin galo is pretty much all cutscene (atleast the beta i played), and you can die and restart where you quicksaved, etc. without playing the cutscene again

Posted

Set up the script to run a target_autosave! That way, when they die, it'll set up to go back to their last saved game, and it'll be saved AFTER the cut scene runs.

Posted

What you guys said makes sense. I opened up Kejim_Post and looked at how Raven did their target_autosave. From what I can see it's not targeted by anything and it's given a targetname autosave_1. I did exactly the same and it didn't work. Is there a script command involved in the process of autosaving?

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...