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Cutscene problem


War Master

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well, maybe try not having the info_player_start link to the scriptrunner at all; with npc entities, when destroyed (last npc spawned dies), activates whatever the entity targets

 

so maybe the player start works the same way; im not sure though. anyway, it is possible; tragin galo is pretty much all cutscene (atleast the beta i played), and you can die and restart where you quicksaved, etc. without playing the cutscene again

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What you guys said makes sense. I opened up Kejim_Post and looked at how Raven did their target_autosave. From what I can see it's not targeted by anything and it's given a targetname autosave_1. I did exactly the same and it didn't work. Is there a script command involved in the process of autosaving?

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