superdude201 Posted August 16, 2002 Share Posted August 16, 2002 How can u make bumps and hills on your map using gtkradient cause i want to make a kind of deserted tusken raider camp for my map Link to comment Share on other sites More sharing options...
JonM Posted August 16, 2002 Share Posted August 16, 2002 look at the kejim source map, they triangles put together Link to comment Share on other sites More sharing options...
dvader28 Posted August 16, 2002 Share Posted August 16, 2002 I've completely forgotten the name of the tool you use (haven't actually mapped for 2 months), but look under the tools menu of GTKradiant and theres a tool that creates terrain and rock-wall type shapes...be warned, it's pretty intensive hardware-wise. Link to comment Share on other sites More sharing options...
superdude201 Posted August 16, 2002 Author Share Posted August 16, 2002 I can't find a tool menu r u sure that u are on about gtkradient Link to comment Share on other sites More sharing options...
ViNYL_VeNGeaNCe Posted August 16, 2002 Share Posted August 16, 2002 I think what you are referring to is terraingen or something like that. I think its used for SOF2 mapping. I saw some stuff on the raven message boards regarding importing terrains from terraingen to radiant, so maybe check there. Easygen might also work Check this link http://www.nibsworld.com/rtcw/faq_general_mapping.shtml#terrain Link to comment Share on other sites More sharing options...
JonM Posted August 16, 2002 Share Posted August 16, 2002 well terragen does skyboxes I think there is one called gensurf that should work, and like I said will produce a bunch of triangles Link to comment Share on other sites More sharing options...
superdude201 Posted August 16, 2002 Author Share Posted August 16, 2002 No not terragen nothing like that not skyboxes actually on your map how like make a hill that u can walk on. Link to comment Share on other sites More sharing options...
JonM Posted August 16, 2002 Share Posted August 16, 2002 yes thats gensurf it creates curvy and bumpy terrain as a .map file search for it on google or something Link to comment Share on other sites More sharing options...
ViNYL_VeNGeaNCe Posted August 16, 2002 Share Posted August 16, 2002 Yeah definitely check out easygen, thats what your probably looking for. Its a standalone app, not the gensurf plugin. Check my post above for link... Link to comment Share on other sites More sharing options...
Slunker Posted August 16, 2002 Share Posted August 16, 2002 For more minor bumps/hills, I just use patch meshes- if you use JKRadiant, (I've heard about GtkRadiant, but don't use it, is it good?) it's right there in the curves menu, and it's good for the simple bumps that I usually use... although it takes a while to do. Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted August 16, 2002 Share Posted August 16, 2002 http://www.planetquake.com/6thfloor/ezgen/MBtutorial.html This tutorial is better for Easygen....and you do not need to create a heightmap either.... HURRAY!!!! I just do not know much about where the directory for meta shaders are.....so my map doesn't load in Radiant textured.... Link to comment Share on other sites More sharing options...
superdude201 Posted August 17, 2002 Author Share Posted August 17, 2002 Well i added my bit off the easygen onto my map but then iut wouldn't compile it then as soon as i delete it it works again so does anyone know y? Link to comment Share on other sites More sharing options...
Catscratch Posted August 17, 2002 Share Posted August 17, 2002 Same problem. I can't compile a map with a mesh by easygen. Well i hate win2k cuz it doesnt show the progress of compiling with jk2radiant. So im unable to see where it gives errors. It's gonna be a pain unless someone figures out how to use it in jk2radiant. Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted August 18, 2002 Share Posted August 18, 2002 MY map compile's fine...and i have a 9,000 x 6,000 terrain mesh done with easygen...only takes me about 1 minute... My problem is that When I go to load it in game.... and type in map Impex, it says cannot find the file..... Although, on the other hand, Gensurf doesn't make my terrain BIG enough, but, it does compile and loads a backyard sized terrain in game....lol.. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted August 18, 2002 Share Posted August 18, 2002 cat: after you are done with the compile..... i dunno if you have done this but make the text window really tall and you can see the compile results (may need to scroll up some) hoser: you type sv_pure 0 first? people might forgetfully bypass this step but it can make the difference between load and error. Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted August 18, 2002 Share Posted August 18, 2002 ya know, i always type in 'map mapname' and it always ran well for me..... insteresting this new command... i'll try it out... Link to comment Share on other sites More sharing options...
MilesTeg Posted August 18, 2002 Share Posted August 18, 2002 I just tested easygen. (16000x16000) and the map file size was 16MB!! But the program itself rules btw. terragen is similiar to bryce3D (but simpler and freeware). Link to comment Share on other sites More sharing options...
superdude201 Posted August 18, 2002 Author Share Posted August 18, 2002 Its good but easygen makes it so it doesn't update the bsp and compile properly cause i was using it to kind of have a bit where there was a tusken raider camp in the middle but cause it stops it from compiling i'll have to scrap it. Does anyone know where to download gensurf even if its a plugin? Link to comment Share on other sites More sharing options...
MilesTeg Posted August 18, 2002 Share Posted August 18, 2002 Neither worked it for me. I had to delete all flags of the group entity (except func_group), because jk2radiant had problems with the alphamap and the shaders. Link to comment Share on other sites More sharing options...
superdude201 Posted August 18, 2002 Author Share Posted August 18, 2002 Is there any others apaart from gensurf and easygen cause on gensurf i can't change anything Link to comment Share on other sites More sharing options...
Catscratch Posted August 18, 2002 Share Posted August 18, 2002 I really didnt understand easygen at all. When i want to export it as map file. What the heck is common/caulk ? what is common/terrain ? it creates a shader in the scripts folder. How bright is that. I cant change the directory. And it doesnt use the textures in the shader. I have to change to shaders names in the shader file. I really need a tutorial Link to comment Share on other sites More sharing options...
Catscratch Posted August 18, 2002 Share Posted August 18, 2002 Originally posted by Wes Marrakesh cat: after you are done with the compile..... i dunno if you have done this but make the text window really tall and you can see the compile results (may need to scroll up some) hoser: you type sv_pure 0 first? people might forgetfully bypass this step but it can make the difference between load and error. No there's no text I just see the first command and its all. Nothing sliding. No other text. I hate win2k sometimes EDIT: I can compile when i get the mesh ungrouped. However i still need to edit the shader file to get textures work. Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted August 18, 2002 Share Posted August 18, 2002 There is no reason this stuff shouldn't be working because its all the same engine as quake 3...even the quake boards tell me it will work out.... Gensurf is in GTK Radiant.....its a bugger to work with though... here's the tutorial http://www.qeradiant.com/manual/Terrain_Manual/pages/table_of_contents.html Link to comment Share on other sites More sharing options...
Leslie Judge Posted August 19, 2002 Share Posted August 19, 2002 I had the problem not to see the end results of compiling process. But it is only with JK2Radiant, because GtkRadiant's compiling script will make a text file with the results. If I remember it's junk.txt in the TEMP folder. With JK2Radiant you should use an own made batch file like the the following. Say that your JK2 tools are in the folder C:\Tools, and your map is in folder C:\JK2\Gamedata\base\maps. Of course you must change these in your version. C:\Tools\sof2map -bsp C:\JK2\GameData\base\maps\mymap.map >C:\Tools\result.txt C:\Tools\sof2map -vis C:\JK2\GameData\base\maps\mymap.map >>C:\Tools\result.txt C:\Tools\sof2map -light C:\JK2\GameData\base\maps\mymap.map >>C:\Tools\result.txt This example is based on the GtkRadiant Script and makes the same result as Bsp Fullvis. So, you save this as mymap.bat or something like that, and run it every time, you need to know what the compiling result is. I hope it helped a bit. Link to comment Share on other sites More sharing options...
Catscratch Posted August 19, 2002 Share Posted August 19, 2002 Unknown surfaceparm: "nolightmap" processing textures/deneme/terrain_0 Unknown surfaceparm: "nolightmap" processing textures/deneme/terrain_1 Unknown surfaceparm: "nolightmap" processing textures/deneme/terrain_0to1 Unknown surfaceparm: "nolightmap" processing textures/deneme/vxterrain Loading map file d:/jk2/gamedata//base/maps/easygen.map entering d:/jk2/gamedata//base/maps/easygen.map WARNING: Couldn't find image for shader textures/common/terrain These are the error messages when i try to compile a .map file created by easygen. I place the shader file which easygen made to the shaders folder. The mesh (its not a real mesh thou) is a func_group with some key and values like shader, alphamap. When check one of the triangles of the ground it says "\common\terrain\" There's no section which defines that in the shader file. They are "\common\terrain_0", "\common\terrain_1", "\common\vxterrain" ans such. Easygen is not for jk2radient. I can get it to work if i ungroup the whole terrain and set the top texture myself. it cant even open the alphamap file(.pcx) while the compile process. Can't create the .bsp file. Link to comment Share on other sites More sharing options...
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