JavaGuy Posted August 19, 2002 Share Posted August 19, 2002 This seems fairly basic to me, but I haven't been able to find an answer in any of the tutorials. I have a bunch of stormtroopers standing around. I want them just to hang out until a certain trigger is fired, and then I want them to follow a path of waypoints, attacking along the way. I haven't found a trigger to "activate" the troopers and make them go attack. Also, they do attack the player when he gets close enough, but they do not follow the path of waypoints; they just go straight for the nearest point_combat. Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted August 19, 2002 Share Posted August 19, 2002 I believe that they are SUPPOSED to go towards the nearest combat point....from what I have read of this so far in tutorials... Link to comment Share on other sites More sharing options...
JavaGuy Posted August 19, 2002 Author Share Posted August 19, 2002 Okay, I get that part now. They go straight to the battle point _unless_ they can't see one, in which case they follow the nearest waypoint. I still would like to know how to get a stormtrooper to start patroling along a path _before_ he makes any contact with the player. And now I have a couple more questions about waypoints and battlepoints: If an NPC is working his way towards a waypoint that he can see, and a battle point that he couldn't see before becomes visible, will he forget about the waypoint before reaching it and just head towards the battle point? If an NPC reaches waypoint A and can now see the battle point, but waypoint A targets waypoint B, which in turn targets the battle point, will the NPC forget about waypoint B and go straight to the battle point, or will he finish the path, going first the B and from there to the battle point? How does the INVESTIGATE flag on a battle point really work? Thanks! Sam Link to comment Share on other sites More sharing options...
Karshaddii Posted August 19, 2002 Share Posted August 19, 2002 Your answer is scripting. Your tutorial is here: http://www.geocities.com/rellenbroek/main_realscripts.html Link to comment Share on other sites More sharing options...
Joben Posted August 20, 2002 Share Posted August 20, 2002 Ya know I am becoming realy happy about the number of EF tutrorials around that are aplicable to JK2. *Wonders if he can import stuff like .md3 files designed for EF into JK2Radiant.* *cant think why you shouldnt be able to* *goes and looks for an apropriate experimental subject* Link to comment Share on other sites More sharing options...
alanuk Posted August 20, 2002 Share Posted August 20, 2002 you can import the md3 but they are big pointless when u have chiar and tables in jk2 hehe but any way do a st theam hehe use some textuers aswell Link to comment Share on other sites More sharing options...
Karshaddii Posted August 20, 2002 Share Posted August 20, 2002 Joben, *IF your are being sarcastic* If you have brains for yourself (and I know that you do) then it is no problem to figure out scripting using EF. Its just a tad bit different--and it helps anyone who has no clue what to do. If you have a better tutorial then don't hesitate to post one. *IF you weren't being sarcastic* Then disregard what I said above and slap me in the face. = ) Link to comment Share on other sites More sharing options...
idontlikegeorge Posted August 20, 2002 Share Posted August 20, 2002 *slap* Link to comment Share on other sites More sharing options...
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