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NPC problem


Gram_Reaper

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Hey, when i make a npc like for example

 

 

STJango

{

fullName "Fett,Jango"

playerModel stjango

snd jango_fett

reactions 5

aim 4

move 5

aggression 3

evasion 5

intelligence 5

rank captain

playerTeam enemy

enemyTeam player

// race human

class Reelo

snd jango_fett

sndcombat jango_fett

sndextra jango_fett

sndjedi jango_fett

walkSpeed 75

runSpeed 300

yawspeed 200

dismemberProbHead 99

dismemberProbArms 99

dismemberProbHands 99

dismemberProbLegs 99

dismemberProbWaist 99

scaleZ 90

}

 

he will just stand there and attack wont even think of moving around. If there is a solution to this plz tell me.

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In the game anyone with a lightsaber uses different AI code than

normal npc. They have more freedom of movement (but tend to get confused by walls :rolleyes: ) everyone else uses to waypoint and point combat system.

 

(though note that they behave a little diferently depending on what gun they have...guys with diruptors tend to snipe from a crouched position for example.)

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