Gram_Reaper Posted August 21, 2002 Share Posted August 21, 2002 Hey, when i make a npc like for example STJango { fullName "Fett,Jango" playerModel stjango snd jango_fett reactions 5 aim 4 move 5 aggression 3 evasion 5 intelligence 5 rank captain playerTeam enemy enemyTeam player // race human class Reelo snd jango_fett sndcombat jango_fett sndextra jango_fett sndjedi jango_fett walkSpeed 75 runSpeed 300 yawspeed 200 dismemberProbHead 99 dismemberProbArms 99 dismemberProbHands 99 dismemberProbLegs 99 dismemberProbWaist 99 scaleZ 90 } he will just stand there and attack wont even think of moving around. If there is a solution to this plz tell me. Link to comment Share on other sites More sharing options...
Kit Fisto Posted August 21, 2002 Share Posted August 21, 2002 I think is has something to do with the fact that there are no way points set for the npc, so it doesnt know its environment. Then again that doesnt really make sense since the Reborn/Jedi move around/chase you via their own free will. Link to comment Share on other sites More sharing options...
War Master Posted August 21, 2002 Share Posted August 21, 2002 Jedi can move around on their own. The other NPCs need point_combats and waypoints. Link to comment Share on other sites More sharing options...
Gram_Reaper Posted August 21, 2002 Author Share Posted August 21, 2002 and you would have to do that with radiant right? Link to comment Share on other sites More sharing options...
Joben Posted August 21, 2002 Share Posted August 21, 2002 In the game anyone with a lightsaber uses different AI code than normal npc. They have more freedom of movement (but tend to get confused by walls ) everyone else uses to waypoint and point combat system. (though note that they behave a little diferently depending on what gun they have...guys with diruptors tend to snipe from a crouched position for example.) Link to comment Share on other sites More sharing options...
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