Ice Man Posted August 22, 2002 Share Posted August 22, 2002 Hi Some time ago I tried to change the models in SP by modifying the npc.cfg file in that I changed the model info: e.g. from model stormtrooper to model jar-jar I did get jar jar to display in the place of the stormtroopers but the guns were not level with the hands. I know there have been some mods released that change the models in SP, but could someone explain how it's done correctly. Thanks. Link to comment Share on other sites More sharing options...
idontlikegeorge Posted August 23, 2002 Share Posted August 23, 2002 its something like a missing tag or something on the model, or the game doesnt know where to look for the weapon hand tag... this stuff happens alot, and has been answered a lot, with many different methods damn search function being disabled. i dont know an exact answer, but you could probably find one in threads in this and the mapping forum, about npcs. Link to comment Share on other sites More sharing options...
War Master Posted August 23, 2002 Share Posted August 23, 2002 For custom models you have to name them a certain way or their weapons will be stuck in their crotch(ouch!!!). Follow this guide Dark Jedi - rebornyourmodel Jedi - jediyourmodel Blaster User - styourmodel Bowcaster User - weequayyourmodel But you should do this tutorial before anything else http://emon.netfirms.com/newnpcs.html Link to comment Share on other sites More sharing options...
Ice Man Posted August 23, 2002 Author Share Posted August 23, 2002 Thanks for the help guys. I had a look at a mod for the game and now I know how to do it. You have to take all the files from the model you wish to use e.g. jarjar and place it in a folder called models/players/stormtrooper. Then turn it into a pk3 file and place it in the base directory. I've even turned it into a mod by creating a directory in the gamedata folder, adding a discription.txt and placing the pk3 inside. Pretty cool. Link to comment Share on other sites More sharing options...
Joben Posted August 23, 2002 Share Posted August 23, 2002 ya shure bout those names? i made a weequaywookiee and he has a blaster... Link to comment Share on other sites More sharing options...
idontlikegeorge Posted August 23, 2002 Share Posted August 23, 2002 yeah i dont like that method, alot of people have trouble with it Link to comment Share on other sites More sharing options...
War Master Posted August 24, 2002 Share Posted August 24, 2002 I was given that method by someone on another forum. He insisted the Weequay thing worked. I haven't tried it myself but the jedi, reborn and st work. If you still want to use a bowcaster for your wookie make a script that assigns him that weapon. But remember the naming part is very important if you want your model to hold his weapon properly. Link to comment Share on other sites More sharing options...
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