JonM Posted August 25, 2002 Share Posted August 25, 2002 Has anyone gotten this to work for jk2? http://www.quake3world.com/ubb/Forum6/HTML/022898.html? that thread is about it, but I am confused I don't what files to download or how to set it up for jk2? The reason why I am asking this is becuase I get this in my map: http://players.gamernic.com/JonM/shot0013.jpg thanks for any info on this! Link to comment Share on other sites More sharing options...
Emon Posted August 25, 2002 Share Posted August 25, 2002 Read the thread Ydnar posted a couple weeks ago, you'll have to dig a little. Just search each page for "q3map2". What's wrong with your level? Q3Map2 isn't some magical utility that makes your map run faster, you know. Link to comment Share on other sites More sharing options...
JonM Posted August 26, 2002 Author Share Posted August 26, 2002 Thanks emon I will search I know it won't help the performance, but somone said that it will prevent this: http://players.gamernic.com/JonM/shot0013.jpg Link to comment Share on other sites More sharing options...
Gonkish Posted August 26, 2002 Share Posted August 26, 2002 Colored light leaking.. the bane of every author.. I tried asking Raven about it, and got a glorified "zuh?" as my response.. and ydnar (q3map2 programmer) said he doesn't know specifically what causes it... odd thing is.. that it DOESN'T occur in SP.. only MP.. Link to comment Share on other sites More sharing options...
Joben Posted August 26, 2002 Share Posted August 26, 2002 Originally posted by Gonkish Colored light leaking.. the bane of every author.. I tried asking Raven about it, and got a glorified "zuh?" as my response.. and ydnar (q3map2 programmer) said he doesn't know specifically what causes it... odd thing is.. that it DOESN'T occur in SP.. only MP.. we are talking about when light goes through walls and such? o_O I get that all the time in SP...but with white lights...is there a diff between colored and light for that porpose? seems kinda weird. Link to comment Share on other sites More sharing options...
JonM Posted August 26, 2002 Author Share Posted August 26, 2002 ok well I got it to work with jk2, but it is darker. There is less leaked lighting but there is still some other odd stuff on patches and entities and what not. Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted August 26, 2002 Share Posted August 26, 2002 ok u can try to make the walls thicker , doesnt have to be too much just thicker if u can, might wana save the map as another name so u dont ruin ur current one. cuz i remember reading about lights comeing threw walls and they said make the walls thicker. Link to comment Share on other sites More sharing options...
ydnar Posted September 1, 2002 Share Posted September 1, 2002 jk2mp.exe seems to ignore the r_compresslightmaps cvar and applies DTX1 compression to the lightmap textures. DTX2/3 etc don't compress textures that are 128x128 or smaller, which is the size of lightmaps stored in the BSP. On another note, Q3Map2 does make a BSP smaller and run faster. In order to get the most out of it you have to use the -meta switch when compiling map -> BSP. y Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.