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question about cutscenes


jedi A.

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the best thing to do to create the effect of bullettime is instead of running at 30fps, run at maybe 20 for the scenes you want to be in bullettime, then steadily increase it, then do a huge jump back up to 30 fps to make it look real-time

 

You could even at the climax of bullettime, REALLY slow it down like in matrix where the shutter stops, but the camera keeps moving to the opposite side of neo, then goes back to real-time

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Well, what you would do is there is a command, although I am not to sure, but its something like cv_ demo 30 for 30 fps... you will have to ask around, but then when that happens, it will create 30 frames for every second in the frame. so what you would do is sequentially do it so it would literally slow it down by adjusting it, then when you go to compile the pics, you would need to decide which pics to use by kind of doing a run-down of the speed (hard to actually explain as opposed to showing), then go use something to convert the jps to TGA format, like adobe photoshop, convert them, then use the ROQ program provided by our friends over at Raven. and basically it will be trial and error.. hope that gets you some help... someone else might be able to better explain it.

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Assuming that your talking about ingame cinematics, use this command in your script.

 

set ( /*@SET_TYPES*/ "SET_TIMESCALE", 1 );

 

Then change the number at the end to suit your needs

 

1 = normal speed

 

0.5 = half normal speed

 

0.1 = reeeaally slow

 

Ive used slowmo allot in my cutscenes and it works fine:)

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