jedi A. Posted August 27, 2002 Share Posted August 27, 2002 i want to make a short cutscene in my new sp_level with matrix effects.can anyone tell me how to slow down the camera snapspeed Link to comment Share on other sites More sharing options...
Bell Posted August 29, 2002 Share Posted August 29, 2002 what do you mean by "snapspeed" Link to comment Share on other sites More sharing options...
jedi A. Posted August 29, 2002 Author Share Posted August 29, 2002 i mean : you know that when you kill jedi there is something like a bullettime effect in the matrix,And i want to improt some effects like this in cutscene is rhis possible.excuse me for my english i am a outlander Link to comment Share on other sites More sharing options...
Andy867 Posted August 29, 2002 Share Posted August 29, 2002 the best thing to do to create the effect of bullettime is instead of running at 30fps, run at maybe 20 for the scenes you want to be in bullettime, then steadily increase it, then do a huge jump back up to 30 fps to make it look real-time You could even at the climax of bullettime, REALLY slow it down like in matrix where the shutter stops, but the camera keeps moving to the opposite side of neo, then goes back to real-time Link to comment Share on other sites More sharing options...
Bell Posted September 2, 2002 Share Posted September 2, 2002 i didn't know you could do bullettime in jk2 cutscenes, can you explain how? khewl Link to comment Share on other sites More sharing options...
Andy867 Posted September 2, 2002 Share Posted September 2, 2002 Well, what you would do is there is a command, although I am not to sure, but its something like cv_ demo 30 for 30 fps... you will have to ask around, but then when that happens, it will create 30 frames for every second in the frame. so what you would do is sequentially do it so it would literally slow it down by adjusting it, then when you go to compile the pics, you would need to decide which pics to use by kind of doing a run-down of the speed (hard to actually explain as opposed to showing), then go use something to convert the jps to TGA format, like adobe photoshop, convert them, then use the ROQ program provided by our friends over at Raven. and basically it will be trial and error.. hope that gets you some help... someone else might be able to better explain it. Link to comment Share on other sites More sharing options...
Eagle_e7 Posted September 2, 2002 Share Posted September 2, 2002 Assuming that your talking about ingame cinematics, use this command in your script. set ( /*@SET_TYPES*/ "SET_TIMESCALE", 1 ); Then change the number at the end to suit your needs 1 = normal speed 0.5 = half normal speed 0.1 = reeeaally slow Ive used slowmo allot in my cutscenes and it works fine:) Link to comment Share on other sites More sharing options...
Bell Posted September 2, 2002 Share Posted September 2, 2002 you da man:cool: Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.