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Scripts in Single Player?


MattKG

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well...since you can compile your own scripts imagine you can make new ones, name them the same as the ones used in the missions and use them instead.

(bad sentance, did you follow that?)

 

But good luck getting anything useful out of that.

 

Try something simple like inserting the command for weapon altfire into a bunch

of them and seeing if it works.

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Don't be too sure. I have several ideas, but I don't have too

much time to work on them now. My main focus right now is

finding out what people think my NPC manager. The more I

dig into JK2 the more I find that you can do. For example, I

have found a way to give custom saber hilts to NPCs in

single player. Maybe this is obvious to some people, but I

had never even considered it before. If i can just get a way

to control some kind of script, we'll be able to almost completely

customize NPCs, and I'll update the NPC manager as new breakthroughs are reached. I've already added features since the release that somehow slipped my attention. But I'm not releasing any updates until people start to give it some attention.

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