Karshaddii Posted August 28, 2002 Share Posted August 28, 2002 Could someone PLEASE explain to me this: ERROR: WindingFromDrawSurf failed: MAX_POINTS_ON_WINDING exceeded "There are too many vertices repeating themselves along a single axis. It can also mean you have a "brush side polygon" somewhere with more than 64 corner points." I dont quite understand the explanation of this error. Will someone PLEASE help me. Or provide rope. Link to comment Share on other sites More sharing options...
Bell Posted August 29, 2002 Share Posted August 29, 2002 you have a brush with too many vertices, delete it and see if you can compile, then recreate the brush without so many verticies, or the brush may be intersecting other brushes, try your best to not have any brushes occupying the same space. Link to comment Share on other sites More sharing options...
Karshaddii Posted August 30, 2002 Author Share Posted August 30, 2002 Well. That WOULD be helpful. But I have over 7500 brushed in my map. How do I FIND the offending brush. ? Link to comment Share on other sites More sharing options...
Karshaddii Posted September 1, 2002 Author Share Posted September 1, 2002 BUMP! Yes, I am rude. But so are most people who are hanging from the ceiling fan with a rope around their necks. Link to comment Share on other sites More sharing options...
Bell Posted September 2, 2002 Share Posted September 2, 2002 ok the art of finding bad polys, if you have gtk radiant it gives you the coordinates, i don't know how cuz i dont use it, ask someone who does if thats what you are using. if not. select one third of the entire map/save selected as new map/ then choose bsp no vis (no light). if you don't get the error go to the next third and the finale third performing the above on each section. when you find the section with the error split that into thirds and so on and so forth until you have a small managable section and can delete brush by brush until the error disappears; thus the brush you deleted before the the error disappeared is the offending brush and you can go and delete it from your main map, and do a bsp no vis no light to be sure, yes this sucks; welcome to mapping. Link to comment Share on other sites More sharing options...
Karshaddii Posted September 2, 2002 Author Share Posted September 2, 2002 yes this sucks; welcome to mapping. [/b] Mapping is the ultimate paradox. On the one hand--my life revolves around it and I cannot live with out it. On the other hand it is the most stressful sucky thing invented. Yeah--find the area with the bad brush by narrowing it down. Good idea--That is what I normally do--and did this time. But I cant go any farther now--its in this one area and I cant find the sucker! And this type of error doesn't give you the brush number for some reason. It gives you the coordinates. How do I find the brush using the coordinates? Thanks!! Link to comment Share on other sites More sharing options...
Emon Posted September 2, 2002 Share Posted September 2, 2002 You either have: A brush with too many verticies, caused by too many other brushes touching it. Look in recently modified areas for a brush that comes in contact with many others. OR: An evil brush. Use bobToolz. Link to comment Share on other sites More sharing options...
Bell Posted September 2, 2002 Share Posted September 2, 2002 yup you tagged it hehehe in the 2d editor window follow the nubers on the left and top and scroll till you find the coordinates that match, just like looking for a street on a street map. Link to comment Share on other sites More sharing options...
Karshaddii Posted September 2, 2002 Author Share Posted September 2, 2002 Heh--I found what the problem was--and I fixed it! I found the true villian--the cloning tool. I cloned a brush that served as a "support" for my mesh grating 36 times. Since the brushes were all in one line (on the same axis) it gave me this error. I simply deleted a few ones I figured I didn't need and whalla! Thanks for your help guys. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.