Jump to content

Home

objective based multiplayer


Miggs the Just

Recommended Posts

Hi this is my first post on these boards.

 

I've been playing JkII for a while now and it's a great game, but I find the multiplayer lacks originality. I'm used to playing RTCW multiplayer and objective based MP. I was thinking that if RTCW and JKII are based on the same engine, there must be a way to program some of RTCW's features into JKII.

 

Here's some Ideas:

 

Respawn points that need to be activated like raising the flags in RTCW. Could this be done?

 

I had an idea for a scenario where the jedi team would have there ship trapped in the Death Star Docking Bay. They would have to get to the tractor beam generator, deactivate it. get up to the control room and steal the Death Star plans, then make it back to the ship in a certain amount of time. All the while the Empire team made up of Mercs would try to stop them.

 

What do you think of these? Whats possible? what isnt? I'm going to start investigating on my own but any information would be great.

Link to comment
Share on other sites

You have basically just described (almost exactly - in fact) one of the maps that we are working on right now - for the Star Wars : Team Assault mod.

(We were responsible for the recent jetpack demo release...)

 

Our site is majorly screwed at the moment (beyond our control I should add..)

 

So, for now, you can find more details at our ModDB site:

http://mods.moddb.com/276

Link to comment
Share on other sites

actually, there's an objective-based multiplayer already coded in

 

it's the GT_SAGA gametype. The main problem, is that I couldn't figure out the needed .saga file (ini that tells where are the objectives) and the needed entities parameters to put in the map.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...