Miggs the Just Posted August 30, 2002 Share Posted August 30, 2002 Hi this is my first post on these boards. I've been playing JkII for a while now and it's a great game, but I find the multiplayer lacks originality. I'm used to playing RTCW multiplayer and objective based MP. I was thinking that if RTCW and JKII are based on the same engine, there must be a way to program some of RTCW's features into JKII. Here's some Ideas: Respawn points that need to be activated like raising the flags in RTCW. Could this be done? I had an idea for a scenario where the jedi team would have there ship trapped in the Death Star Docking Bay. They would have to get to the tractor beam generator, deactivate it. get up to the control room and steal the Death Star plans, then make it back to the ship in a certain amount of time. All the while the Empire team made up of Mercs would try to stop them. What do you think of these? Whats possible? what isnt? I'm going to start investigating on my own but any information would be great. Link to comment Share on other sites More sharing options...
RenegadeOfPhunk Posted August 30, 2002 Share Posted August 30, 2002 You have basically just described (almost exactly - in fact) one of the maps that we are working on right now - for the Star Wars : Team Assault mod. (We were responsible for the recent jetpack demo release...) Our site is majorly screwed at the moment (beyond our control I should add..) So, for now, you can find more details at our ModDB site: http://mods.moddb.com/276 Link to comment Share on other sites More sharing options...
Lord Tnuc Posted August 30, 2002 Share Posted August 30, 2002 Speaking of that mod...perhaps you guys could just whip up a version that'd go along with JediMod? Not bugging anyone or tryin to be annoying or anything. Just a suggestion...it's been said before, of course...but eh, what the hell. Link to comment Share on other sites More sharing options...
ASk Posted September 1, 2002 Share Posted September 1, 2002 actually, there's an objective-based multiplayer already coded in it's the GT_SAGA gametype. The main problem, is that I couldn't figure out the needed .saga file (ini that tells where are the objectives) and the needed entities parameters to put in the map. Link to comment Share on other sites More sharing options...
RenegadeOfPhunk Posted September 1, 2002 Share Posted September 1, 2002 We've given out the jetpack code to everybody to intregrate into their own mods if they want to. Check the main news section of jkii.net Link to comment Share on other sites More sharing options...
Miggs the Just Posted September 1, 2002 Author Share Posted September 1, 2002 yeah man I just checked your site and you guys got the right idea. If you need any help I'll do anything. I've got 3dmax 3, photoshop and a design certificate in illustration. I might be able to help with sound design too if you need that. let me know justinmeagher@shaw.com Link to comment Share on other sites More sharing options...
RenegadeOfPhunk Posted September 1, 2002 Share Posted September 1, 2002 Sure man, we could use more help. But I'm going to need to see some previous work though. Send it to renegadeofphunk@3dactionplanet.com. I tried sending a reply to your e-mail address, but it came back with an error... Link to comment Share on other sites More sharing options...
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