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JediMOD: Dragon Remix???


Covax

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Alright.. I've metioned this before, but I never intended for any of the Dragon Remixes to run in multiplayer. Howeber far to stop anyone fro trying.

 

I know the hottest mod out there is the JediMOD/PLUS serise so I decided 'heck, Let's see what happens'. What to you know... they work. So now, if anyone cares, I'm going to Remix the JediMOD when I have a chance. Here's the results of friday's work:

 

http://members.rogers.com/dragonremix/jpdr-test1.jpg

http://members.rogers.com/dragonremix/jmdr-test2.jpg

 

The 'Upgrade Version' (needing JKII:DR) is about 90% done, It'll be released when the Music Packs for the SP game are hosted.

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I'll have to check out these pics tomarrow when I get home..

About the hilt choosing, I thought I saw it somewhere saying how, but I can't figure out where. It might be told in one of Dest's Threads on JediMod, or in one of the readme's for 1.1. Who knows? Could be! :D

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:cool:

 

Well, you see the trick is a sword in JKII is really just a long saber handle, so to speek, so it's easy as pie to choose a sword/axe/staff. I'm making the weapons as 'mod compatable' as I can. you'll notice that some of the skins are off. Trick is is that I'd want the Bots to use different weapons.

 

There's also going to be 'energy effects' in lieu of light sabers, so you can still use saber-handles as well. These would be chosen intead of colors. Blue and red are left blank. So far I've added:

 

Weapons: 'Ninja' Sword (default weapon), Bokken(ie Katana), Shadow Sword, Axe, Buster Sword (FF7), Caldabog (FFX) and Saruman's Staff

 

Hilts: Exar Kun, Douku, Samurai 3000, Maglite

 

Energy Effects: Flame, 'Quantum', Progresive (ie hologram) Blade

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