Covax Posted September 1, 2002 Share Posted September 1, 2002 Alright.. I've metioned this before, but I never intended for any of the Dragon Remixes to run in multiplayer. Howeber far to stop anyone fro trying. I know the hottest mod out there is the JediMOD/PLUS serise so I decided 'heck, Let's see what happens'. What to you know... they work. So now, if anyone cares, I'm going to Remix the JediMOD when I have a chance. Here's the results of friday's work: http://members.rogers.com/dragonremix/jpdr-test1.jpg http://members.rogers.com/dragonremix/jmdr-test2.jpg The 'Upgrade Version' (needing JKII:DR) is about 90% done, It'll be released when the Music Packs for the SP game are hosted. Link to comment Share on other sites More sharing options...
Covax Posted September 1, 2002 Author Share Posted September 1, 2002 *bump* Fixed the blank thread. Link to comment Share on other sites More sharing options...
Covax Posted September 4, 2002 Author Share Posted September 4, 2002 3rd test pic, messing with the default model scales. http://members.rogers.com/dragonremix/jmdr-test3.jpg Anyone know where I can get better JediMOD/PLUS FAQs? In the readme it says that you can choose saber hilts for the models but I don't see that anywhere. Link to comment Share on other sites More sharing options...
K.O Posted September 4, 2002 Share Posted September 4, 2002 I'll have to check out these pics tomarrow when I get home.. About the hilt choosing, I thought I saw it somewhere saying how, but I can't figure out where. It might be told in one of Dest's Threads on JediMod, or in one of the readme's for 1.1. Who knows? Could be! Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted September 4, 2002 Share Posted September 4, 2002 What i wanna know is.. How are you getting different blades with each person? Link to comment Share on other sites More sharing options...
Covax Posted September 4, 2002 Author Share Posted September 4, 2002 Well, you see the trick is a sword in JKII is really just a long saber handle, so to speek, so it's easy as pie to choose a sword/axe/staff. I'm making the weapons as 'mod compatable' as I can. you'll notice that some of the skins are off. Trick is is that I'd want the Bots to use different weapons. There's also going to be 'energy effects' in lieu of light sabers, so you can still use saber-handles as well. These would be chosen intead of colors. Blue and red are left blank. So far I've added: Weapons: 'Ninja' Sword (default weapon), Bokken(ie Katana), Shadow Sword, Axe, Buster Sword (FF7), Caldabog (FFX) and Saruman's Staff Hilts: Exar Kun, Douku, Samurai 3000, Maglite Energy Effects: Flame, 'Quantum', Progresive (ie hologram) Blade Link to comment Share on other sites More sharing options...
K.O Posted September 5, 2002 Share Posted September 5, 2002 Hell man, this is bad ass! This is going to be fun as hell to if this is for SP AND MP. Do you plan on doing both? If JediMod SP is possible that is. Link to comment Share on other sites More sharing options...
Covax Posted September 5, 2002 Author Share Posted September 5, 2002 No, the dual/doubble/extended weapons are so far impossible in SP. The SP Dragon Remix does have swords though, the Katana, Ninja and Shadow. I've got the current MP features section up at the site: http://members.rogers.com/dragonremix Link to comment Share on other sites More sharing options...
Covax Posted September 9, 2002 Author Share Posted September 9, 2002 Back in town, workin on the mod: last weeks test pick: 'I axed you a question' http://members.rogers.com/dragonremix/WarvsKat.jpg Today's test pic: 'Thank God for force-feilds' http://members.rogers.com/dragonremix/waiting.jpg Link to comment Share on other sites More sharing options...
Covax Posted September 13, 2002 Author Share Posted September 13, 2002 The newest Test-Poster: 'Bring on the Bots' http://members.rogers.com/dragonremix/jmdr-test4.jpg Link to comment Share on other sites More sharing options...
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