JavaGuy Posted September 4, 2002 Share Posted September 4, 2002 Is there a way to make a section of a texture transparent on a skin? The reason I'm asking is that I'm trying to reskin a model to make a guy with a mohawk. I don't think there are any bald-headed characters in the game that I could just draw a mohawk on--all of them have a little tuft of hair on their bangs, and it looks ridiculous when I paint it fleshtone and have a mohawk running over it. Is there a way I could just make that little part transparent so you see right through it to the head? Link to comment Share on other sites More sharing options...
KMan Posted September 4, 2002 Share Posted September 4, 2002 No. If you alpha out a portion of the texture on his head, you will see through it to whatever is in the background. You would have to edit a bodel to have the shape of the mesh altered to what you are asking for. Link to comment Share on other sites More sharing options...
Psynex Posted September 4, 2002 Share Posted September 4, 2002 You can. Just make an alpha channel and paint white the parts you want white on the alpha, then make a shader that uses the alpha channel as a mask. Make sense? Link to comment Share on other sites More sharing options...
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