Mandaria Posted September 4, 2002 Share Posted September 4, 2002 hey guys hope you can help me out. im almost done building my map but now ive come across a kind of odd problem. when i try to load it up, i get this: GLIB ERROR ** could not allocate 4194305 bytes aborting.... If anyone out there can help me out it would be great Link to comment Share on other sites More sharing options...
UltimateZeus Posted September 4, 2002 Share Posted September 4, 2002 Hmm. Not sure but since this is a thread for weird problems, I have just finished making map and receive this ugly message when some stormtroopers appear WARNING : GeneratePermanentShader MAX_SHADERS (1024) hit (overflowed by 1,2,3,4,etc) And I also get RE_AddPolyToScene Null Poly Shader Some of my weapons now appear in black and white. Please help. Thanks P.S. It's an SP map if it makes a difference Link to comment Share on other sites More sharing options...
Andy867 Posted September 5, 2002 Share Posted September 5, 2002 Usually that means(Ultimate Zeus) that you are trying to use a lot of custom textures, which the JO engine doesn't handle very well. So the best bet would be to run the map in MP, and see if that works. But I don't what your error means about GLIB. try asking RichDiesal. He might know. Link to comment Share on other sites More sharing options...
UltimateZeus Posted September 5, 2002 Share Posted September 5, 2002 I've tried taking out some textures but no help. How many do you need to have and how do I find this out. Link to comment Share on other sites More sharing options...
Andy867 Posted September 5, 2002 Share Posted September 5, 2002 I honestly don't know, but I know that livingdeadjedi was told by raven that the sp code wasn't meant to have custom textures (which I think is kind of messed up), but mP obviously was designed for it, or MP wouldn't be as big as it is now, and if LEC evers takes the cork out of their ass, maybe SP will rise again:D /evil laugh MUHAHAHAHA!! /end evil laugh... Link to comment Share on other sites More sharing options...
monsoontide Posted September 5, 2002 Share Posted September 5, 2002 Try checking the junk.txt file generated by RADIANT - It lists what's going on in the BSP process (Lists textures used and any errors) Alternatively try this link for info on how to use the condump command to identify errors. http://quake3.qeradiant.com/q3afiles/condump.htm However finding out what these errors mean and more importantly how to eliminate them is a pain in the butt. Also this link is useful http://quake3.qeradiant.com/errors.shtml Good Luck! Monsoontide Link to comment Share on other sites More sharing options...
Mandaria Posted September 5, 2002 Author Share Posted September 5, 2002 my map is set in multiplayer mapping mode, i tried to make a new map and i tested the bsp and it worked out great. The problem is not the bsp, its the fact that i cannot open my .map file in radiant due to some kind of error (the one i posted) im just wondering if this has happened to anyone and if so how they fixed it. Thanks for your posts guys Link to comment Share on other sites More sharing options...
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