UltimateZeus Posted September 5, 2002 Share Posted September 5, 2002 Hi, I have finished my new map in the Emperor series - The Emperor's Deathstar but I have one problem. The problem only occurs when I compile with lighting : WARNING : GeneratePermanentShader MAX_SHADERS (1024) hit (overflowed by 1,2,3,4,etc) And I also get RE_AddPolyToScene Null Poly Shader Some of my weapons now appear in black and white. Does anyone know why this is happening. I tried removing some shaders and textures but nothing helped. Thanks a lot Zeus Link to comment Share on other sites More sharing options...
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