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Milkshape/Md3 prob.(i already checked the Q's thread)


Qroppoop

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I looked at every Milkshape tutorial thing on the Stuck:got a question etc. thread. I could not find an answer.

 

I made and skined my model in Milkshape v.1.6.3, I make the Q3 control file, Export to MD3, but when i open it in the Jedi Outcast tools-MD3viewer, i get this message

 

Debug

texture "models/players/model/skin.tga not found"

 

I have the .skin file that I made in notepad in the same folder with it, along with the .tga format pics of all the parts skins. But I dont know what im suppose to do. When the md3 loads, its an unskinned version of my model.

 

And when I import the md3 back into milkshape, all the materials are gone and replaced with a skin.tga material that just shows my model the same as if I was viewing it as Smoth Shaded, even when I set the view to Textured.

 

Please if you can venture any quesses as to what is wrong please let me know.

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ok lets make sure you got the basics done.

 

you should have a folder in your primary drive called c:/base/models/weapons2/saber

and md3view should be located in the base folder, and your .md3, .skin and .tga/.jpg should be in the saber folder.

 

when you export to .md3 the file should be called saber_w, and the .tga/.jpg should be called saber

 

and the skin file should look like this:

w_saber,models/weapons2/saber/saber.tga or .jpg

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there should have been an answer in my thread for this...

 

Make a couple of folders in your model's folder. Create a models folder and then inside that put a Weapons2 folder. Inside that one put a Saber folder and then inside that one put a copy of your texture. That should fix it.

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