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Sound entities


Livingdeadjedi

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Ok in EF radiant i used to make ambient sounds in a room by using lots of speakers with the sound.

 

In Jk2rad i tried the same in a large room but even with lots of speakers i couldnt here the sound and got ERROR maximum entities used because its a very large room :mad:

 

anyway what i need to know is can i just place 1 Target Speaker and change its volume with a number rather than place lots of them :confused: thanks :D

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